bobucles wrote:. If I fill 5 x 5 grid with one exoskeleton, one roboport, night vision, one battery to give a meter and fill it with solar cells I can not use robots or get significant increase of speed even at day.
One exoskeleton
Found your problem. Solar cells can not satisfy an exoskeleton. One pocket fusion can feed a bit more than its own size in exosuits. You need FIVE times that space in solar panels to do the same thing.
Solar cells aren't totally obsolete. They are still a huge step up when combined with shields and batteries. A 5x5 suit with shields, batteries and solar is very lethal at the point that medium and some large biters hit the field.
I do think there are maybe tech tree issues between modular armor stuff. For example power armor MK2 is not a very difficult step over Mk1, but MK1 is a pretty big leap in difficulty over modular armor. These are tweaking issues and aren't a major game concern outside of PvP.
Yep, That's the main reason I added lower tier stuff to Modular Armor revamp. serious gaps in power. Also I did the math a long time ago. you can fit 17 solar panels and one exoskeleton, which is only 85% of it's power consumption. Hence increasing the output to 25/tile, and adding the weaker exoskeleton, 2x1, costs 25kW, and gives +5%.
That and the tiny shields ensures that you can immediately get a stable powered armor out of it, but upgrading to more reliable tech slowly brings you up to endgame vanilla, and somewhat past it (at massive cost)
Vanilla solar panels are hilariously weak compared to fusion reactors, and simply cannot fill the role they seem to be for. Best case, you put a single shield, plenty of batteries, MAYBE nightvision, and as many solar panels as you can fit. Gives you extra health, with a massive recharge time.
Doubling or tripling the power has a huge impact. at 25/tile, you only need 8 of them to run an Exoskeleton.....
I just realized how off topic this is.
and can run shields and w.e. else.
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Fusion reactor, rename to fission reactor and force to use Nuclear-Rocket fuel, or nuclear fuel cells. i personally Cut the efficiency to 5%, since even with the slightly higher output I used, it would still last more than 2 hours per cell, whereas now it only lasts 7 minutes, enough to make it worth it, but compared to using other sources, not exactly efficient.
Alternatively, could make it use 100 U-235 or something to craft each one, and make it an RTG.