Unintended extra click when setting up recipes due to the "Quality" dropdown.
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Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Don't have much to add other than +1
Bad UI in my Factorio, what happened??
Bad UI in my Factorio, what happened??
- WeirdConstructor
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Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
See also this thread in "Gameplay Help", about the same issue: viewtopic.php?f=18&t=117076
I have to add: This is annoying me too, even after 55 hours of playing since the 21st.
It got a little less of a hassle the more my muscle memory got into it. But I still occasionally mess up and think this is just a stupid extra step.
It feels like the extra dialogues each Windows versions adds, that offer some extra click to get to the original dialogue. Everyone that tried setting up extra static IP addresses in "post windows 7" versions knows what I am talking about
I have to add: This is annoying me too, even after 55 hours of playing since the 21st.
It got a little less of a hassle the more my muscle memory got into it. But I still occasionally mess up and think this is just a stupid extra step.
It feels like the extra dialogues each Windows versions adds, that offer some extra click to get to the original dialogue. Everyone that tried setting up extra static IP addresses in "post windows 7" versions knows what I am talking about
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
This is a great idea! It might get tricky if mods add more quality levels, but for the most part this would greatly simplify the UI.FritzHugo3 wrote: ↑Sun Oct 27, 2024 5:28 am The thing is, not every player is going to want to use the quality strips and these people need to be able to switch them off for the interface!
And even for those who want to use the feature, there should always be a default value - why not do it that way? If you want to change the quality, you SHOULD set the quality BEFORE and than you click on the recipe, the window closes again, just like before
Does that sound good for all players? Then nobody has to click a second time who doesn't need it, nobody is annoyed (and there's also an option in the main menu to hide the selection field).
It also makes no sense to display the selection for the quality before you have even researched the technology!
And because a dropdown takes up too much time, just make 5 dot symbols with one, two, three, four, five symbols to click on directly. Would be much faster
grafik.png
grafik.png
Yes I am a big artist Kappa. But the idea are clear enought I think.
What would you say to these proposed solutions?
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Kovarex left this comment https://old.reddit.com/r/factorio/comme ... y/lte92t4/, so I'm hoping this gets implemented.
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
+1. Looks like I missed this thread because I searched for the wrong keyword...
Here's my (prettier) mockup, basically the same as @FritzHugo3 suggested above. I hope Kovarex sees the thread to improve upon UX.
My other thread: viewtopic.php?f=6&t=118170
Here's my (prettier) mockup, basically the same as @FritzHugo3 suggested above. I hope Kovarex sees the thread to improve upon UX.
My other thread: viewtopic.php?f=6&t=118170
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
+1imi___ wrote: ↑Fri Oct 25, 2024 11:22 pm Once quality modules are researched, setting up a recipe needs an extra click or "e" press. Before that, the recipe selection closes directly when
This is annoying, as 99.99% of the time, I don't want any quality setting for the ingredients. If I do, I could always just set the quality first and then click on the recipe, so I don't see a good reason why we have to have this extra click Every. Single. Time. ;-(
10-26-2024, 01-21-28.png
This is an interaction that occurs so frequently that an extra click should not be required.
This could be easily solved by just not requiring the confirmation click. The player could still set the quality by selecting the quality level BEFORE clicking the item icon.
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
+1 I registered an account just to comment.
Starting over from scratch in 2.0, before you have robos and blue prints up and running, its infuriating having to do a full extra step over over. It constantly interrupts what I'm doing. I've missclicked and missed it 100 times. I wish I never researched quality modules.
Starting over from scratch in 2.0, before you have robos and blue prints up and running, its infuriating having to do a full extra step over over. It constantly interrupts what I'm doing. I've missclicked and missed it 100 times. I wish I never researched quality modules.
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Item selection after discovering quality
After researching quality, selecting normal quality items and recipes becomes a two-stage process - selecting the item and confirming that, yes, you really do want the normal quality item.
I'm finding it hard to get used to this additional step, despite having played with it for ... some hours.
I think that the UI would work much more smoothly if a single click gave you the item you wanted, and a long-click allowed you to select other levels of quality.
I'd therefore like to suggest this change (possibly as a selectable UI option or a mod - I acknowledge that my view on this matter is unlikely to be universal).
I'm finding it hard to get used to this additional step, despite having played with it for ... some hours.
I think that the UI would work much more smoothly if a single click gave you the item you wanted, and a long-click allowed you to select other levels of quality.
I'd therefore like to suggest this change (possibly as a selectable UI option or a mod - I acknowledge that my view on this matter is unlikely to be universal).
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
[Koub] Merged into an other thread with the same suggestion.
Koub - Please consider English is not my native language.
- AileTheAlien
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Re: Item selection after discovering quality
The quality selection should default to "normal", and you can change it manually if you want. (Although I'm personally in favor of allowing any quality as inputs, so this selection would be removed if that were allowed. )
Long-click is like holding your finger on a touchscreen, right? Does anything else in the game use such an interaction? This would be confusing like crazy, for people not playing on a touchscreen device.SebastianBleasdale wrote: ↑Fri Nov 08, 2024 1:06 pmI think that the UI would work much more smoothly if a single click gave you the item you wanted, and a long-click allowed you to select other levels of quality.
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
I'll offer another idea for making this easier. When you click the recipe, the quality dropdown appears, already open, at the mouse cursor (with the standard quality choice under the cursor). It doesn't remove the extra interaction, but it reduces it to a single extra click without mouse movement for default quality, or very minimal movement for the others.
One click item select after quality research
TL;DR
Keep item/recipe selection as one click after quality is researchedWhat?
Keep item selection as one click if player wants to select quality it needs to be done before clicking on item. Switching between current and proposed behavior can also be made a setting optionWhy?
Quality research changes behavior of item selection and adds extra friction which makes it very annoying (i know that you can press e after you selected item, it still behaves differently)Re: One click item select after quality research
Came to make the same suggestion. It's very annoying to have to do 2 actions where you only needed 1 when coming from the original game. I second making this an interface option, like using ghosts when you don't have the item. I'm already 120 hours in on Space Age and this still annoys me.
Re: One click item select after quality research
The biggest problem is that there's different contexts where you need to use single/double click. Every time you use the wrong action, it breaks your flow: you wonder for a second if the game stuttered and didn't recognise your click, you craft two instead of one, you can mis-click onto something that was underneath a popup that just disappeared, etc. In UI interactions, consistency beats power or cleverness.
Re: One click item select after quality research
Agreed, we should be able to click the item before quality too. You can just keep the "Confirm" grayed out if it's a duplicate request for same quality, but having it current way is highly annoying
You can show this on the checkmark:
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Re: One click item select after quality research
BobDiggity (mod-scenario-pack)
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Re: Item selection after discovering quality
No, the mouse equivalent to long press is right-click.AileTheAlien wrote: ↑Fri Nov 08, 2024 5:21 pm [...]
Long-click is like holding your finger on a touchscreen, right? Does anything else in the game use such an interaction? This would be confusing like crazy, for people not playing on a touchscreen device.
BobDiggity (mod-scenario-pack)
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Re: Item selection after discovering quality
Because touch-screens don't have a right-mouse button. It's the same function - bring up more options. It shouldn't be a thing on a desktop game, where there's no touch-screen, and you've got a mouse. (The Switch port is a different story.)
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
[Koub] Merged into an older thread with the same suggestion.
Koub - Please consider English is not my native language.