Do not pause game when looking at research in single player

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Anachrony
Fast Inserter
Fast Inserter
Posts: 143
Joined: Thu Sep 21, 2017 10:55 pm
Contact:

Re: Do not pause game when looking at research in single player

Post by Anachrony »

The new FFF research changes about the research queue and trigger techs seems like it would have been the perfect opportunity to mention if they had finally addressed this problem. With things like late game research productivity, extended game content, and new research requirements it sounds like a playthrough is expected to involve more time looking at the tech tree than the current base game, so this will only be more noticeable. I was hoping maybe this would be one of the many quality of life issues they've already fixed for 1.2/2.0 and we just haven't found out yet, but it sounds like not. It's not too late though.
FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2768
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: Do not pause game when looking at research in single player

Post by FuryoftheStars »

Anachrony wrote: Fri Sep 15, 2023 6:16 pm The new FFF research changes about the research queue and trigger techs seems like it would have been the perfect opportunity to mention if they had finally addressed this problem. With things like late game research productivity, extended game content, and new research requirements it sounds like a playthrough is expected to involve more time looking at the tech tree than the current base game, so this will only be more noticeable. I was hoping maybe this would be one of the many quality of life issues they've already fixed for 1.2/2.0 and we just haven't found out yet, but it sounds like not. It's not too late though.
Perhaps, though I do prefer the game being paused while in the research window seems it's so big and covers everything, like the notifications/warnings. As I always play with biters on, I don't want the game to keep running when I'm perusing the research tree and unable to see what's going on (or the biters evolve/expand with my, essentially, standing still doing nothing). I feel like, for me, my previous comment on this still stands:
FuryoftheStars wrote: Wed Dec 01, 2021 4:45 pm Honestly, and maybe technically this would be a separate suggestion that already exists (I haven't looked, yet), but I'd be fine with the game not auto-pausing with research open if we were still allowed to do stuff (open and interact with various guis and blueprint planning, etc) while the game was paused. ;)
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
aka13
Filter Inserter
Filter Inserter
Posts: 827
Joined: Sun Sep 29, 2013 1:18 pm
Contact:

Re: Do not pause game when looking at research in single player

Post by aka13 »

Agreed, it is still sad, that single player forcefully pauses the game.
I'm also for this.
Pony/Furfag avatar? Opinion discarded.
Illiander42
Filter Inserter
Filter Inserter
Posts: 530
Joined: Mon Feb 05, 2018 10:01 am
Contact:

Re: Do not pause game when looking at research in single player

Post by Illiander42 »

And yet another vote for this.

Because we shouldn't need to use multiplayer mode for something this basic.
User avatar
picklock
Fast Inserter
Fast Inserter
Posts: 233
Joined: Sat Nov 09, 2019 6:49 am
Contact:

Re: Do not pause game when looking at research in single player

Post by picklock »

I am against this. I want to play in a relaxed manner and it helps me to pause the game when I'm in the tech tree and think about what I want to research next.
If the suggestion should be implemented, please make it optional so that everyone can decide whether the game should continue or be paused.
My Mods: Picklocks Fusion Power | Picklocks Inserter | Picklocks Lithium Polymer Accumulator | Picklocks rocket silo stats | Picklocks Set Inventory Filters | Picklocks QuickBar Import/Export | Picklocks Nauvis Cliff-Explosives
malventano
Filter Inserter
Filter Inserter
Posts: 353
Joined: Thu Apr 27, 2017 4:31 pm
Contact:

Re: Do not pause game when looking at research in single player

Post by malventano »

picklock wrote: Sun Sep 17, 2023 6:05 pm I am against this. I want to play in a relaxed manner and it helps me to pause the game when I'm in the tech tree and think about what I want to research next.
If the suggestion should be implemented, please make it optional so that everyone can decide whether the game should continue or be paused.
Shift+Space and relax all you want. No need to rely on pausing the game while browsing research. Also, some (most) don't want to pause.
Allyn Malventano
---
Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.
Anachrony
Fast Inserter
Fast Inserter
Posts: 143
Joined: Thu Sep 21, 2017 10:55 pm
Contact:

Re: Do not pause game when looking at research in single player

Post by Anachrony »

picklock wrote: Sun Sep 17, 2023 6:05 pmI want to play in a relaxed manner and it helps me to pause the game when I'm in the tech tree and think about what I want to research next.
The consensus is to give people a way to get what they want. You don't have to be against this feature just because you don't personally plan on taking advantage of it. One suggestion was an interface option, though considering that they plan on getting rid of the non-research queue option, they may prefer to consolidate on a unified behavior rather than adding new options.

The more general solution would be to simply make pausing and unpausing a thing that you can do in this game. Currently you can pause only by going to the menu screen, but then you can't be looking at any other screens like research. A better interface would be if there were just a keybind to toggle pausing the game action, independent of whatever screen you're looking at. So you can pause and look at research. Others may choose not to pause, depending on what makes sense in their situation. The research screen isn't actually unique. There are many other informational GUIs that can dominate your screen and attention that you may want to pause for in an aggressive biter situation. This pausing behavior should not be inextricably linked to only that one screen. We should be able to pause while looking at whatever we want, for whatever reason, or not pause while looking at whatever we want. It doesn't need to be part of research specifically.
FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2768
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: Do not pause game when looking at research in single player

Post by FuryoftheStars »

Anachrony wrote: Wed Nov 15, 2023 1:13 am The more general solution would be to simply make pausing and unpausing a thing that you can do in this game. Currently you can pause only by going to the menu screen, but then you can't be looking at any other screens like research. A better interface would be if there were just a keybind to toggle pausing the game action, independent of whatever screen you're looking at.
There is a keybind for pausing, you don't need to open the menu screen. However, it's not much better, as you still can't open and interact with anything. The most you can do is open/close the map view and scroll in and out. Everything else is locked out. :( I do still feel it'd be best if they changed that behavior.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Anachrony
Fast Inserter
Fast Inserter
Posts: 143
Joined: Thu Sep 21, 2017 10:55 pm
Contact:

Re: Do not pause game when looking at research in single player

Post by Anachrony »

I didn't realize, but yeah, it's not applicable here (yet) if it doesn't let you actually open and close GUIs and interact with the tech screen (e.g. scroll and queue research). Improving that seems like the path forward.
User avatar
MEOWMI
Filter Inserter
Filter Inserter
Posts: 338
Joined: Wed May 22, 2019 12:21 pm
Contact:

Re: Do not pause game when looking at research in single player

Post by MEOWMI »

While it is a tiny annoyance, I really do not mind it. The upsides of the pause outweigh its downsides. It also has to be put into the context of me being a veteran player, whereas it has to remain accessible to someone new to the game. (It is also worth considering that speedrunners have to specifically work around this feature, meaning it does get in the way.)

At most this should be a toggleable option, although I will say, in that regard it is not a bad idea. Simple to implement, convenient.
aka13
Filter Inserter
Filter Inserter
Posts: 827
Joined: Sun Sep 29, 2013 1:18 pm
Contact:

Re: Do not pause game when looking at research in single player

Post by aka13 »

Time for the yearly bump
Pony/Furfag avatar? Opinion discarded.
FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2768
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: Do not pause game when looking at research in single player

Post by FuryoftheStars »

aka13 wrote: Wed Apr 10, 2024 4:30 pm Time for the yearly bump
Then I guess it's time for the yearly counter comment of being against this unless it's an option. I like and want the game to pause when I open the research window.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
aka13
Filter Inserter
Filter Inserter
Posts: 827
Joined: Sun Sep 29, 2013 1:18 pm
Contact:

Re: Do not pause game when looking at research in single player

Post by aka13 »

FuryoftheStars wrote: Wed Apr 10, 2024 6:12 pm
aka13 wrote: Wed Apr 10, 2024 4:30 pm Time for the yearly bump
Then I guess it's time for the yearly counter comment of being against this unless it's an option. I like and want the game to pause when I open the research window.
Yeah, the option-bump is fine by me :D
Pony/Furfag avatar? Opinion discarded.
mrvn
Smart Inserter
Smart Inserter
Posts: 5969
Joined: Mon Sep 05, 2016 9:10 am
Contact:

Re: Do not pause game when looking at research in single player

Post by mrvn »

malventano wrote: Fri Aug 19, 2022 6:46 am
ssilk wrote: Sat Apr 16, 2022 1:51 am It’s not so, that the devs have nothing todo. And their internal list is surely sorted by game-play-value multiplied with the reversed implementation effort. Something like this.
If it was sorted as you state, then a fix that had high game-play-value and a minimal 1/implementation-effort would be at the top of that list.
If you read the (recent) FFFs then you know that such side issues get fixed when the game devs themself get annoyed by them. :)
User avatar
PennyJim
Long Handed Inserter
Long Handed Inserter
Posts: 74
Joined: Wed Jan 18, 2023 3:49 am
Contact:

Re: Do not pause game when looking at research in single player

Post by PennyJim »

FuryoftheStars wrote: Wed Nov 15, 2023 4:18 am There is a keybind for pausing, you don't need to open the menu screen. However, it's not much better, as you still can't open and interact with anything. The most you can do is open/close the map view and scroll in and out. Everything else is locked out. :( I do still feel it'd be best if they changed that behavior.
As I understand, pausing is directly stopping all (in-game) updates. UI changes are part of those updates. Any attempt to make you capable of opening/closing inventories would probably be a hassle to do in a desync safe way, especially if there are mods that listen to those events.
FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2768
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: Do not pause game when looking at research in single player

Post by FuryoftheStars »

PennyJim wrote: Sat Apr 27, 2024 8:29 pm
FuryoftheStars wrote: Wed Nov 15, 2023 4:18 am There is a keybind for pausing, you don't need to open the menu screen. However, it's not much better, as you still can't open and interact with anything. The most you can do is open/close the map view and scroll in and out. Everything else is locked out. :( I do still feel it'd be best if they changed that behavior.
As I understand, pausing is directly stopping all (in-game) updates. UI changes are part of those updates. Any attempt to make you capable of opening/closing inventories would probably be a hassle to do in a desync safe way, especially if there are mods that listen to those events.
There are some things, like simply moving the map view around, that would not affect this in any way.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Post Reply

Return to “Ideas and Suggestions”