use of deconstruction planner while on a blueprint
Moderator: ickputzdirwech
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use of deconstruction planner while on a blueprint
use of deconstruction planner while working a blueprint would be useful. ever copy/paste a large swath of an area you want, but dont want a corner of it? instead of tediously right clicking every little bit you dont want, wave the red planner over, and fwoom! all gone!
Re: use of deconstruction planner while on a blueprint
Nice idea.
But I think this goes deeper:
viewtopic.php?f=6&t=62328 Expand Tutorial Mode into Blueprint Editor
But I think this goes deeper:
viewtopic.php?f=6&t=62328 Expand Tutorial Mode into Blueprint Editor
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
Have you used the Advanced Search today?
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I still like small signatures...
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- Manual Inserter
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Re: use of deconstruction planner while on a blueprint
that seems neat, but a bit overkill for the game. most of the time when you blueprint something, you already have layed down it in game, or you import it from somwhere, so theres really no need to have some kind of "window" into a blueprint. all i'm looking for is that little red box to be available when you open up a blueprint from your backpack (or whatever its called).
Re: use of deconstruction planner while on a blueprint
This sight changes in the moment, when you have a large blueprint, where you barely can see single entities.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: use of deconstruction planner while on a blueprint
+1
I often hit alt+D by Instinct within the blueprint view. Would be awesome to have this function and I think this would be very user friendly.
I often hit alt+D by Instinct within the blueprint view. Would be awesome to have this function and I think this would be very user friendly.
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