I guess I'm tired of being told that I "don't understand" the suggestions on this forum. It's not neurosurgery - it's not rocket science.KoblerMan wrote: ↑Fri Nov 20, 2020 6:14 pmOk, great. But now consider that how you play the game is probably a lot different from how other people play the game. You might never have needed this feature because you design your factory without needing to account for that particular limitation; however, someone else might be punching their monitor trying to find a workaround for something that amounts to a QoL feature.
This is what so many people on the suggestions thread fail to understand.
it's just that we disagree.
it might be obvious to me, but not obvious to you - but i'm sure you understand - that if you're punching your monitor trying to find a workaround for this, then, maybe it's because you're using the components incorrectly.
why does it have to be something to change in the base game, rather than something to change in your play style?
i gotta be honest, it just seems like you don't wanna change your play style, you'd rather change the game.
when i first started playing the game, it seemed really stupid to be able to put multiple items on a belt. couldn't see why it would ever be useful, only wanted it to stop because I kept contaminating things.
now let's act like that's you for a moment - in this story, you'd be asking wube to remove sideloading and other ways of contaminating belts, because a player might punch their monitor... you see?
someone punching their monitor isn't wube's problem, it is something to take up with a therapist.