Prefer recipes with materials when handcrafting

Post your ideas and suggestions how to improve the game.

Prefer recipes with materials when handcrafting

Postby Xuerian » Thu Nov 10, 2016 12:29 am

It would helpful if mods were able to add alternate recipes for items without breaking recursive handcrafting for/using them, if handcrafting would prefer a (arbitrary) recipe for an item that the player can currently craft, instead of one they can't.

The example I've run into (twice) is Wood. Bob's mods add synthetic wood as an alternative to Wood, and handcrafting prefers those recipes.

Angel's mods also adds alternative recipes for Wood itself yet again preferred over the base recipe, even when the player has Raw wood in their inventory but not the alternative materials.

I'm sure this isn't as simple as it sounds, but the motivation seems reasonable.

See also:
viewtopic.php?f=51&t=12475
https://www.reddit.com/r/factorio/comme ... lt_recipe/
Xuerian
Burner Inserter
Burner Inserter
 
Posts: 10
Joined: Mon Nov 07, 2016 7:10 am

Re: Prefer recipes with materials when handcrafting

Postby daniel34 » Thu Nov 10, 2016 8:38 am

I second this. I'm currently using the Storage Cubes mod, which is a "container" mod that allows you to pack 25 of one item into one cube item and later unpack it again to save space. When using the config option to allow crafting these recipes by hand you run into the same issue. As this mod adds recipes for nearly all intermediates some of the usual items are not craftable anymore without crafting the intermediate manually first.

Example: When crafting rails (or lamps) you need to have iron sticks already in your inventory (or iron stick cubes), because it is no longer able to craft them from iron plates although the recipe is still there and you can craft them manually. For autocrafting it only sees the empty iron stick cube recipe which produces iron sticks.
This is very annoying as it applies to most (all?) intermediates (copper cable, gear wheels, ...).
daniel34
Global Moderator
Global Moderator
 
Posts: 2271
Joined: Thu Dec 25, 2014 7:30 am
Location: Austria

Re: Prefer recipes with materials when handcrafting

Postby bobingabout » Thu Nov 10, 2016 10:47 am

I agree... the amount of complaints I get about my synthetic wood is frustrating, and the only 2 viable solutions I can think of is either completely removing synthetic wood... or have a recipe to craft raw wood directly, as to not break the chain anywhere.

Also, Resin has 2 paths too, as do all my merged modules (They all prefer the longest most expensive path, of crafting the separate modules, levelling them up then merging them once complete, rather than crafting the merged module and then up through the merged levelling path.)
User avatar
bobingabout
Smart Inserter
Smart Inserter
 
Posts: 3579
Joined: Fri May 09, 2014 1:01 pm

Re: Prefer recipes with materials when handcrafting

Postby ssilk » Thu Nov 10, 2016 7:56 pm

I add also something here:
If that will be introduced we need - to keep an overview over all ways to craft - some kind of "crafting-tree". I think to something similar to the current research-tree.
It should also add useful information/function. Answer questions like: What is when .... See all the other crafting-trees in viewforum.php?f=134 Cheatsheets / Calculators / Viewers
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
User avatar
ssilk
Global Moderator
Global Moderator
 
Posts: 9930
Joined: Tue Apr 16, 2013 10:35 pm
Location: Würzburg, Germany

Re: Prefer recipes with materials when handcrafting

Postby Xuerian » Thu Nov 10, 2016 8:42 pm

ssilk wrote:I add also something here:
If that will be introduced we need - to keep an overview over all ways to craft - some kind of "crafting-tree". I think to something similar to the current research-tree.
It should also add useful information/function. Answer questions like: What is when .... See all the other crafting-trees in viewforum.php?f=134 Cheatsheets / Calculators / Viewers


I think that would really help and I'd really like to see it regardless of this, see NEI/JEI from Minecraft. The tech tree we have here would be great, yes. Same UI design could be used, and ideally we'd have a sources/usages hotkey to use when hovering items (again see NEI/JEI)

bobingabout wrote:I agree... the amount of complaints I get about my synthetic wood is frustrating, and the only 2 viable solutions I can think of is either completely removing synthetic wood... or have a recipe to craft raw wood directly, as to not break the chain anywhere.


It is only a workaround, but I wrote a tiny little override mod that makes problematic recipes require an assembler, since I don't see myself handcrafting anything from synthetics for example (granted, I use your greenhouses)
Xuerian
Burner Inserter
Burner Inserter
 
Posts: 10
Joined: Mon Nov 07, 2016 7:10 am

Re: Prefer recipes with materials when handcrafting

Postby Eoj Charlie » Fri Apr 21, 2017 2:45 am

Xuerian wrote:It is only a workaround, but I wrote a (URL, had to remove for first post rules) tiny little override mod[/url] that makes problematic recipes require an assembler, since I don't see myself handcrafting anything from synthetics for example (granted, I use your greenhouses)

Apologies if I'm grave digging, however, your mod no longer works with the most recent version of Bob's. If you're okay with it, I made a fix and could provide it to you/or take over the development (not sure of your activity).
Eoj Charlie
Manual Inserter
Manual Inserter
 
Posts: 1
Joined: Fri Apr 21, 2017 2:18 am


Return to Ideas and Suggestions

Who is online

Users browsing this forum: r0nalxd and 12 guests