Deadly-Bagel wrote:The answer to that question is another question, can a Decider output only signals that meet a condition? Say if you can set [Any] < 0 (output [Any]) and have it output only signals that have a value of less than 0 then you have an easy gate for filtering out only the items you want to see.
Slimey wrote:But why do you need an signal for missing items?
You can see that when you hover the mouse over the triangle warning/notification. Both the stuff an the amounts are listed there.
Optera wrote:So you can automate production/shipment of missing items.
aober93 wrote:Optera wrote:So you can automate production/shipment of missing items.
Uhhh right??! I suppose you havent put a thought into that sentence at all. I think the devs dont hear you if this is a solution to all the problems.
gridstop wrote:I'll jump on this one and say this is a feature I would love too. It would make it possible to do on-demand production without excessive buffering everywhere (buffering in chests, buffering in cargo wagons, etc...)
PacifyerGrey wrote:By unsatisfied I mean that there are no bots currently in progress of carrying the item to its destination.
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