"Message Generator"

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

dognose
Inserter
Inserter
Posts: 21
Joined: Mon Jan 30, 2017 7:33 pm
Contact:

"Message Generator"

Post by dognose »

The larger a factory becomes, the harder it is to oversee everything.

Sometimes (important) assembly-machines run out of raw-material, sometimes trains are stuck, sometimes you just want to know when "300 Construction-Drones" are available to be released.

This could be solved by ingame-mechanics. An Item working under the known rules of the circuit Network for generating a "Message with icon" (compare to Logistik-Network-Messages)
would be awesome (Maybe with options: "Hold" and "Pulse for X minutes"):

Image
Last edited by dognose on Sat Feb 11, 2017 1:30 am, edited 1 time in total.
dognose
Inserter
Inserter
Posts: 21
Joined: Mon Jan 30, 2017 7:33 pm
Contact:

Re: "Message Generator"

Post by dognose »

Image
dognose
Inserter
Inserter
Posts: 21
Joined: Mon Jan 30, 2017 7:33 pm
Contact:

Re: "Message Generator"

Post by dognose »

So much Usecases based on "personal" needs:

Image
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: "Message Generator"

Post by ssilk »

There is this super useful alert combinator mod, which does exactly that. I used it now a lot and it is really helpful to get messages if here are less than 3 coal on the belt to the burners for steam. Defitely support to implement something similar into the game, cause it is really fun to install such an alert and be warned in the right moment, so you feel success that it really works.

(All that mod needs is a threshold to avoid multiple warnings per second.)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
User avatar
Wizard Marcos
Inserter
Inserter
Posts: 22
Joined: Mon Jan 16, 2017 7:12 pm
Contact:

Re: "Message Generator"

Post by Wizard Marcos »

Isn't this exactly what was on FFF 175?
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: "Message Generator"

Post by ssilk »

As fas as I see not, cause this suggestion also suggest textual warning etc,
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
User avatar
Wizard Marcos
Inserter
Inserter
Posts: 22
Joined: Mon Jan 16, 2017 7:12 pm
Contact:

Re: "Message Generator"

Post by Wizard Marcos »

Well, on the second image, it displays a message, and in the text above you can read " set whether the sound should be heard in that part of the factory or across the entire map and add an optional GUI alert message".
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5290
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: "Message Generator"

Post by Klonan »

ssilk wrote:As fas as I see not, cause this suggestion also suggest textual warning etc,
The programmable speaker will allow you to set a custom alert by choosing a icon and entering a message
Post Reply

Return to “Ideas and Suggestions”