alternative pollution color
Moderator: ickputzdirwech
alternative pollution color
I just watched a lets play of factorio(1) in which all the new awesome stuff was shown.
But because the player is colorblind it was very hard for him to see the pollution on the mapscreen.
So you might want to add an option or something to alter the pollutuon color.
(1)http://www.youtube.com/user/TheNoobsKanal/videos (if you are german or at least understand some of the language, you might want to check out his channel.
But because the player is colorblind it was very hard for him to see the pollution on the mapscreen.
So you might want to add an option or something to alter the pollutuon color.
(1)http://www.youtube.com/user/TheNoobsKanal/videos (if you are german or at least understand some of the language, you might want to check out his channel.
Re: alternative pollution color
i would suggest having a hatched pattern as an option, less asthetically pleasing but more available to the colourblind i imagine
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Re: alternative pollution color
I second this! I'm red-green colourblind so it would be nice to be able to change the pollution colour to something else. I am sure that could even been worked into game mechanics, IE you need to interact with a radar array or something like that. About the only way I can tell that I am polluting is to ask someone else, or when the Biters show up.
Re: alternative pollution color
We didn't think of this. There is way for you to check it out as well, you can press F4, and set the pollution_values option, you can see numbers representing the pollution in individual chunks.
Re: alternative pollution color
Besides having the screen full of numbers and no FPS left, is there another solution yet (or maybe on the horizon)?
At least make the pollution overlay mod-able (as I understand it, the texture cannot be replaced at the moment).
A general 'colorblind' option in the graphic settings would be nice.
PS: I already used mods for cables, modules (speed vs productivity :/) and ores.
At least make the pollution overlay mod-able (as I understand it, the texture cannot be replaced at the moment).
A general 'colorblind' option in the graphic settings would be nice.
PS: I already used mods for cables, modules (speed vs productivity :/) and ores.
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Re: alternative pollution color
I've done changes to in-game colours for the colourblind in the past, can I help?
I could change the colour to something completely different, or to the previously-mentioned hatched pattern. Just tell me what exactly you're looking for.
Just as an intermediate solution until the devs sort this out.
I could change the colour to something completely different, or to the previously-mentioned hatched pattern. Just tell me what exactly you're looking for.
Just as an intermediate solution until the devs sort this out.
Re: alternative pollution color
Added to viewtopic.php?f=80&t=22760 Support for Color Blinds / Better Visibility ...
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Re: alternative pollution color
It actually can be, and I just did as a proof of concept. What you might say is that it can't be modded the regular way. You have to edit data/core/graphics/pollution-visualization.png manually. If you want to change that file to what I just have, here it is: Again, if that's not what you want, contact me.Yes-Man wrote:At least make the pollution overlay mod-able (as I understand it, the texture cannot be replaced at the moment).
Re: alternative pollution color
In 0.15 all of these kinds of images are gotten through the data.lua system so mods can change them if they want without having to modify the base game files.
If you want to get ahold of me I'm almost always on Discord.
Re: alternative pollution color
aye this blue Pollution fog is much easier to see then the red one
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Re: alternative pollution color
I've tried this and it's unreadable, maybe if it were 2-3 decimal places but the numbers from each chunk overlap into the next chunk if you zoom out to any reasonable distance and it's hard to get an overview.kovarex wrote:We didn't think of this. There is way for you to check it out as well, you can press F4, and set the pollution_values option, you can see numbers representing the pollution in individual chunks.
Mods are great but they disable achievements. This really should be in vanilla, colour deficiency isn't exactly rare.Rseding91 wrote:In 0.15 all of these kinds of images are gotten through the data.lua system so mods can change them if they want without having to modify the base game files.
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Re: alternative pollution color
I like it very much. Just fyi, I've seen a white/lightgrey one some time back and it looked great.deepdriller wrote:It actually can be, and I just did as a proof of concept. What you might say is that it can't be modded the regular way. You have to edit data/core/graphics/pollution-visualization.png manually. If you want to change that file to what I just have, here it is: Again, if that's not what you want, contact me.Yes-Man wrote:At least make the pollution overlay mod-able (as I understand it, the texture cannot be replaced at the moment).
As far as I can remember, modifying the base files leads to MP desync, right?
But it's good to hear, that there will be the possibility to mod this as soon as 0.15 arrives.
So here is my mod idea: take 'Colorblind UI Enhancements', add your pollution overlay and BAM! ^^
Re: alternative pollution color
It only leads to a desync if it changes the gamestate, and modifying graphics doesn't do that.Yes-Man wrote:As far as I can remember, modifying the base files leads to MP desync, right?
You can get problems when updating though. Steam will replace them with the original files if it updates the game and verifying the game integrity will also reset them. I'm not sure how the Factorio updater handles this but it might stop you from updating the game.
Re: alternative pollution color
It doesn't handle it well ... it causes updater to fail and you'll need to download new installer/zip to fix it.daniel34 wrote:I'm not sure how the Factorio updater handles this but it might stop you from updating the game.
Re: alternative pollution color
The faintest blue is almost invisible in contrast to the green. Same would happen with yellow. Red doesn't have this problem.deepdriller wrote:It actually can be, and I just did as a proof of concept.Yes-Man wrote:At least make the pollution overlay mod-able (as I understand it, the texture cannot be replaced at the moment).
20170213193436_1.jpg
What you might say is that it can't be modded the regular way. You have to edit data/core/graphics/pollution-visualization.png manually. If you want to change that file to what I just have, here it is: Again, if that's not what you want, contact me.
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Re: alternative pollution color
Unless you're colourblind and can't see red........Xeanoa wrote:The faintest blue is almost invisible in contrast to the green. Same would happen with yellow. Red doesn't have this problem.
On the contrary the faintest shade of blue is extremely visible to me.
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Re: alternative pollution color
I know what you're saying. I could do reduce the alpha channel to make it more visible.Xeanoa wrote: The faintest blue is almost invisible in contrast to the green. Same would happen with yellow. Red doesn't have this problem.
Like this? Again, here's the relevant file.Yes-Man wrote: I like it very much. Just fyi, I've seen a white/lightgrey one some time back and it looked great
Re: alternative pollution color
That's like best version. Easily visible even at low opacity, doesn't obscure content as much as red, and it works for colourblind and colour deficient people.deepdriller wrote:I know what you're saying. I could do reduce the alpha channel to make it more visible.Xeanoa wrote: The faintest blue is almost invisible in contrast to the green. Same would happen with yellow. Red doesn't have this problem.Like this?Yes-Man wrote: I like it very much. Just fyi, I've seen a white/lightgrey one some time back and it looked great
20170216170513_1.jpg
Again, here's the relevant file.