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Climb / jump over pipes

Posted: Sat Feb 15, 2014 3:50 pm
by Rens2Sea
With all the pipes now it's really hard to navigate my base and i don't want to use tons of "pipe-to-ground"s so why not add the ability to climb over the pipes? Just walk towards one and the player will start a climbing animation to get over it.

Re: Climb / jump over pipes

Posted: Sat Feb 15, 2014 4:08 pm
by Wredi
Hi,

what about a kind of ladder, with you can build over the pipe, for a way to cross them. in myopinion, climbing doesnt fit in that situation.

Regards,
Wredi

Re: Climb / jump over pipes

Posted: Sat Feb 15, 2014 4:17 pm
by ssilk
Like that: a special pipe, with a ladder.

I see the same for walls: biters cannot climb.

Re: Climb / jump over pipes

Posted: Sat Feb 15, 2014 4:46 pm
by logarithm
If i could walk throught belt why i couldn't throught pipe?

Re: Climb / jump over pipes

Posted: Sat Feb 15, 2014 4:49 pm
by Wredi
logarithm wrote:If i could walk throught belt why i couldn't throught pipe?
well, a belt is flat, a pipe isnt.

Regards,
Wredi

Re: Climb / jump over pipes

Posted: Sat Feb 15, 2014 5:11 pm
by Rens2Sea
Hmm yeah, a ladder would be perfect.

Re: Climb / jump over pipes

Posted: Sat Feb 15, 2014 7:57 pm
by MF-
There is one more thing to consider while climbing over pipes.

Don't some of them they carry boiling water / steam?
I doubt those would be cold enough to allow you to even stand nearby

Re: Climb / jump over pipes

Posted: Sun Feb 16, 2014 12:25 am
by logarithm
Wredi wrote:well, a belt is flat, a pipe isnt.
Do you ever saw industrial belt (i.e. for coal)?
coal-conveyor-belt.jpg
coal-conveyor-belt.jpg (219.88 KiB) Viewed 9862 times

Re: Climb / jump over pipes

Posted: Sun Feb 16, 2014 1:03 am
by ssilk
factorio belts is very low. really! :)

Re: Climb / jump over pipes

Posted: Sun Feb 16, 2014 1:27 am
by logarithm
ssilk wrote:factorio belts is very low. really! :)
I know. It's also magic:
- one side is stuck while second side moves forward,
- at easy can do 90 degrees,
- work without energy,
- you can walk and drive over it...

So pipes could be "a bit" magical also :)

Re: Climb / jump over pipes

Posted: Mon Feb 17, 2014 5:57 am
by TGS
Interesting idea. Though I think it would have to be a 'slow' climb. IE take a few seconds and have one on each side if you want to be able to climb over from both sides. That way it doesn't completely negate the use of underground pipes. I use them more for giving me a path between piped areas than piping under/around things.

Re: Climb / jump over pipes

Posted: Mon Feb 17, 2014 8:47 am
by dusho
or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts

Re: Climb / jump over pipes

Posted: Mon Feb 17, 2014 9:00 am
by BurnHard
dusho wrote:or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
! :)

Re: Climb / jump over pipes

Posted: Mon Feb 17, 2014 3:14 pm
by FrozenOne
dusho wrote:or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
Or if there just was a possibility to put pipes wholly underground so they are walkable through...oh wait a minute...

Re: Climb / jump over pipes

Posted: Mon Feb 17, 2014 5:22 pm
by ssilk
It would make really sense, if such a "bridge" can be used to prevent the neighbor pipes from connecting...

Re: Climb / jump over pipes

Posted: Mon Feb 17, 2014 6:38 pm
by Calico
Climbing or jumping sounds fine, even if it slows you down a bit. Parts of my Factory are almost inaccessible thx to what feels like a million pipes everywhere... using loads of underground pipes works fine if you have some room to work with, but isn't really helping when you don't have a lot of free space.

Re: Climb / jump over pipes

Posted: Tue Feb 18, 2014 1:11 am
by Sedado77
1 word only:
CATWALKS!!!!!!!!!!!

Re: Climb / jump over pipes

Posted: Fri Mar 07, 2014 8:07 pm
by bird2750
Bridges over pipes would work well too.

Re: Climb / jump over pipes

Posted: Fri Mar 07, 2014 9:41 pm
by sparr
dusho wrote:or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
If 0.9.2 fixes a bug that I reported then I will be releasing a mod tonight that has 2/3-underground and entirely-underground pipes.

Re: Climb / jump over pipes

Posted: Sat Mar 08, 2014 3:32 am
by sparr