Don't doubt that we would love to have more details in this area (at least tier 2, 3 of solar, accumulator, better engines (tourbines), different advanced ways of making energy (nuclear reactors), chemical processing part of the games based on fluids and rafineries, oil etc.
The main problem is the graphics, Albert is working on enemies now, and it takes some time. There are so many areas of the game graphics that need attention, and we need to pick what is most urgent, not what we want the most.
The players always judge the game using the worst part of the graphics, so we first need to make the worst parts better ...
Possible current or future areas:
- Enemies
- Enemy structures
- New machines
- Game icons
- Building trashes (when you destroy building and it just dissapears, it is bad)
- Dead and dying trees (In far future trees on fire)
- Fighting effects (projectiles, explosions, poision clouds, lasers, laser beams etc)
- Terrain (there is lot of work, bigger patches of terrain, more variations, it will look good, we have lot of ideas, but takes time as well)
- Terrain doodats (small things with or without game meaning on the terrain)
- More tiers (and types) of passive defense (turrets)
- New player animations (for different armors)
- UI elements (arrows and other ingame indicators)
- Gui graphics improvements
- More flora (trees, bushes)
- Fauna (like fishes, but other)
- Vehicles (Some kind of tank at least)
- Repair robots (similar to logistic ones), maybe even some small robots that help you in the fight
Every element in the list needs some planing, when prototype is made, we have usually long discussion, how should it be altered, then first version is made, we don't like it, so we make 2nd or 3rd, then we are more or less content, and the time pushes us to go to next subject, but we note to ourself, that we will go back and do 4th or 5th version later when we get time.
The reason why we would like to push to get to steam, or get more sales soon, is that we see very clearly now, that we would really use at least 2 more graphics working on the project, but people are expensive ...
Anyway, today we finally configured our computers, so they can be used as render slaves for Albert, right now my computer is helping to render the enemy sprite-sheets, so the work should get faster
![Smile :)](./images/smilies/icon_e_smile.gif)