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Re: Add flooring options to upgrade planner

Posted: Tue Jul 28, 2020 11:46 am
by hale42
any water->landfill
any non-concrete/stone path/refined concrete->concrete

the landfill alone would be great. right now my fix is download a mod to place water->make a 110x110 lake fill it in then place what i need to place on top of it. I would rather just tell the game to auto landfill or something

Re: Add flooring options to upgrade planner

Posted: Tue Jul 28, 2020 3:36 pm
by conn11
Using the plain old blueprint for mass placing flooring or landfill should be much more easy with the awaited place from map feature.
Probably even easier than OP’s suggestion of using the upgrade planner.

Re: Add flooring options to upgrade planner

Posted: Wed Jul 29, 2020 9:22 pm
by foamy
ssilk wrote:
Tue Jul 28, 2020 9:41 am
Generally a good idea. How should that work?
I mean: when you want to upgrade ground to concrete, how should the interface look like?

Some hints: there are many types of ground. Should this just be “any” ground, or do you want to differ between types like “sand”, “landfill”...
I wasn't thinking of ground specifically, any more than you can use the upgrade planner to do the initial placement of anything else. I was thinking of, specifically, changing between the various kinds of placeable flooring: brick, concrete, hazard concrete, refined concrete, and refined hazard concrete. The UI would therefore be, well, basically exactly the same as it is for anything else in the upgrade planner: Select the kind of entity you want to replace, then choose what you want to replace it with, then click and drag over the map.
conn11 wrote:
Tue Jul 28, 2020 3:36 pm
Using the plain old blueprint for mass placing flooring or landfill should be much more easy with the awaited place from map feature.
Probably even easier than OP’s suggestion of using the upgrade planner.
For initial placing, maybe. But for, e.g., a bulk upgrade of concrete to refined concrete, particularly whilst preserving hazard markings? I don't think so.

Stone brick, concrete, and refined concrete in upgrade planner

Posted: Thu Jul 30, 2020 11:06 am
by cansteam
TL;DR
Allow the built tiles to be put in the upgrade planner's filters so you can upgrade them remotely.
What ?
This image (that I spent a little too much time photoshopping) explains it pretty clearly.
Image

Why ?
Same reason you use the upgrade planner for inserters and assembly machines. Long range replacement of tiles. Clearly not as important, and doesn't necessarily make as sense as everything else in the upgrade planner, but it would still serve a purpose.

Re: Add flooring options to upgrade planner

Posted: Thu Jul 30, 2020 12:28 pm
by Koub
[Koub] Merged into older topic with same suggestion.

Re: Make upgrade planner work on paths (e.g. brick)

Posted: Fri Jul 31, 2020 10:13 pm
by cansteam
Sorry didn't know there was already a thread for this!

Allow tiles to be upgraded with the upgrade planner.

Posted: Sat Oct 10, 2020 9:54 pm
by NotRexButCaesar
^^^

Re: Add concrete to Upgrade Planner

Posted: Sun Oct 11, 2020 12:59 am
by Koub
[Koub] Merged several topics with same suggestion.

Include Tiles in Upgrade Planner

Posted: Thu Nov 04, 2021 2:40 pm
by atlas_aces
TL;DR
The upgrade planner should allow you to upgrade tiles, e.g. from stone bricks to concrete.
Why?
When I research concrete and refined concrete I like to replace all of the old tiles (stone bricks or concrete) with the newer, better tiles.
This would easily be done with the upgrade planner.

Re: Include Tiles in Upgrade Planner

Posted: Fri Nov 05, 2021 12:04 am
by ssilk
How do you want to select the tiles that are below other entities? How do you want to exclude them from being upgraded? Or not upgraded? What makes
stone brick better for all kind of vehicles?

Re: Add concrete to Upgrade Planner

Posted: Fri Nov 05, 2021 8:21 am
by ickputzdirwech
[Ick] Merged with older post.

Re: Include Tiles in Upgrade Planner

Posted: Fri Nov 05, 2021 9:05 am
by Khagan
ssilk wrote:
Fri Nov 05, 2021 12:04 am
How do you want to select the tiles that are below other entities? How do you want to exclude them from being upgraded? Or not upgraded? What makes
stone brick better for all kind of vehicles?
This objection applies equally to all upgrades. If you don't want an upgrade applied to a particular tile, don't drag the upgrade planner over it. In fact, it applies with less force to the brick to concrete upgrade than to just about anything else, since concrete is not only unambiguously better than brick, it is cheaper as well! There is never any real reason not to want it done.

Re: Include Tiles in Upgrade Planner

Posted: Fri Nov 05, 2021 4:58 pm
by Silari
Khagan wrote:
Fri Nov 05, 2021 9:05 am
ssilk wrote:
Fri Nov 05, 2021 12:04 am
How do you want to select the tiles that are below other entities? How do you want to exclude them from being upgraded? Or not upgraded? What makes
stone brick better for all kind of vehicles?
This objection applies equally to all upgrades. If you don't want an upgrade applied to a particular tile, don't drag the upgrade planner over it. In fact, it applies with less force to the brick to concrete upgrade than to just about anything else, since concrete is not only unambiguously better than brick, it is cheaper as well! There is never any real reason not to want it done.
And supporting items in the planner doesn't even mean the planner does it by default, just that the user can select them. Modules are handled that way currently - by default it does nothing, but you can select them manually and upgrade them that way. Same could be done with tiles to avoid unwanted upgrades when updating other things in the area.

Re: Add concrete to Upgrade Planner

Posted: Fri Nov 05, 2021 6:08 pm
by mrvn
This could also allow upgrading non-path tiles with path tiles.

You could select water as source, wood as goal and then drag the upgrade planner over a bit of land with lakes. The lakes would get wooden pathways over it as bridges (assuming you have a mod that allows wooden paths on water to make a bridge).

For this it would help to have some meta tiles. Like one for all the grass types, one for dirt, sand, water. I would suggest adding a group/subgroup to the tile type to make these meta tiles. This grouping would also help sorting the tile types better in the editor GUI.

Re: Add concrete to Upgrade Planner

Posted: Fri Nov 04, 2022 10:21 pm
by MEOWMI
+1

Noticed it wasn't a feature, but it seems like a natural feature to the upgrade planner. Not a huge issue for me personally, but still.

(On a side note, I wonder if the reason it's not been implemented just has to do with tiles? Seeing as how tiles tend to be dealt with differently in the planners, category-wise.)