When defining localized strings, having the following in the loaded .cfg file will lead to a crash-to-desktop when the game tries to display the item name, such as when the player hovers over the example-item in the crafting menu.
Thanks for the report however I don't believe we intend on handling this case. It would add overhead to every instance where a localised string gets shown and the simple "fix" is: "don't do that".
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