[Boskid] [1.1.37] assigning nil to global causes a crash

Things that we don't consider worth fixing at this moment.
Post Reply
Honktown
Smart Inserter
Smart Inserter
Posts: 1025
Joined: Thu Oct 03, 2019 7:10 am
Contact:

[Boskid] [1.1.37] assigning nil to global causes a crash

Post by Honktown »

Assigned nil to global on init. Save. Load and crash.

Mod to cause the crash:
globalcrash_0.0.1.zip
(779 Bytes) Downloaded 122 times
Save which crashes when loaded:
1crashglobal.zip
(1.27 MiB) Downloaded 129 times
Slice of log file, I still have the rest:
globalcrash_0.0.1.zip
(779 Bytes) Downloaded 122 times
Attachments
factorio-current.log
(15.7 KiB) Downloaded 125 times
I have mods! I guess!
Link

User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 2248
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [Boskid] [1.1.37] assigning nil to global causes a crash

Post by boskid »

Thanks for the reports. It crashes due to an type check to make sure that `global` is a table which in this case is not a table. I see no reasonable alternative behavior that would allow to continue playing so i do not care about this case and i am going to call it a wont fix.

Post Reply

Return to “Won't fix.”