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[1.1.0] Items with a light layer defined in picture bleed through obstructions
Posted: Wed Nov 25, 2020 6:09 am
by kirazy
I think items may need to receive special treatment and have their light layer rendered at their render layer. The light layer also bleeds through the items on the belt when stacked up.
Re: [1.1.0] Items with a light layer defined in picture bleed through obstructions
Posted: Wed Nov 25, 2020 7:49 am
by posila
Lights don't have layers, they are all just added up together and we don't have a way of doing occlusion for them currently.
Re: [1.1.0] Items with a light layer defined in picture bleed through obstructions
Posted: Wed Nov 25, 2020 11:04 am
by kirazy
nooooooooooooooo... (ノಥ,_」ಥ)ノ彡┻━┻
Re: [1.1.0] Items with a light layer defined in picture bleed through obstructions
Posted: Sun Nov 29, 2020 4:05 pm
by orzelek
Would some stencil magic help in trying to make a "light mask" out of selected areas of entities that should hide lights?
It would have probably quite abrupt borders on lights but would prevent the glow through effect.
Re: [1.1.0] Items with a light layer defined in picture bleed through obstructions
Posted: Sun Nov 29, 2020 6:27 pm
by posila
I have solution for it in mind, but it is too long to fit in the margin.
Re: [1.1.0] Items with a light layer defined in picture bleed through obstructions
Posted: Fri Dec 04, 2020 9:00 am
by AlveKatt
I ran into this in 1.1.5 (Linux)
The lightmap for the locomotive affected trees as well as power and logistic cables.
Not sure Vanilla has any buildings high enough to obscure a train? Probably affects power poles though. I think it was a lot easier to notice with my custom locomotive as the lightmap includes the bigger area of the windows.
They need a render layer entry of some kind? Though that might mean that you need an extra renderlayer for every object you can place a lightmap on, which might be all of them?
Re: [1.1.0] Items with a light layer defined in picture bleed through obstructions
Posted: Fri Dec 04, 2020 9:30 am
by AlveKatt
posila wrote: ↑Sun Nov 29, 2020 6:27 pm
I have solution for it in mind, but it is too long to fit in the margin.
I am curious of why this is in the won't fix forum? If you don't mind taking the time to explain.