[0.18.36] Map generation changes on same mapstring depending on exploration order

Things that we don't consider worth fixing at this moment.
Post Reply
AntiElitz
Filter Inserter
Filter Inserter
Posts: 445
Joined: Sat Aug 29, 2015 11:37 pm
Contact:

[0.18.36] Map generation changes on same mapstring depending on exploration order

Post by AntiElitz »

There can be an inconsistency on how oil spawn on a certain mapstring depending on exploration order.

Variant 1:
Image
Variant 2:
Image

Explanation video with showcase (reproduceable):
https://youtu.be/1FmcXYHzV6U
Different reproduction by Bilka:
https://youtu.be/bjnPF3zJ3p4


Mapstring:
>>>eNpjYBBiUGGAAAcgtudgSc5PzGFgOOAAw1zJ+QUFqUW6+UWpyMKc
yUWlKam6+ZmoilPzUnMrdZMSi1NXr9KygxjcYM+RWZSfh24Ca3FJfh5
MxB4sUlKUmloMcsrqVavsQBq5S4sS8zJLc0F6YQaCacaJ2kYSDS1yDC
D8v55B4f9/EAayHgCVgDADYwPITEZGoBgUsEgk5+eVFOXn6BanlpRk5
qVbJZZWWCVlJhZzGOiZGoCABjYVaUWphaWpecmVVrmlOSWZBTmZqUVA
HYZmQGAui64jNz+zuKS0KBXVYF2cyvCazpqck5mWxsCg4AjEThBvMEI
oPQco60CSA1TIE48QgwmQZQwGn+0RjGqRde4Pq0rsGWHKOBwQDIhkiz
1UhIGRCU7MmgkCO+FSMF0P7KFSN+0Zz54BgTf2YK0CfEBiQQ+QUJCB+
8EOpk3EgTENDL7B3PYYxrhsj+4yFQdGG5CRciDiBIhgRQQL0CWMEKZD
vwOjgzxMVhKhBKjfiAHZDSkIH52EWXsYyX40h6g4wIMUiz/QRFQcsAQ
sF8jCFDjxghnuGmD4XWCH8RzmOzAygxggVV+AYhAeNLOCjYLQAg4wCR
D4YM8Q7nzpEwDKdM3Z<<<

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.18.36] Map generation changes on same mapstring depending on exploration order

Post by posila »

I was really, really, really hoping it will be something fixable, so I can make you feel like we are not ignoring your bug reports for once ...

... but the problem is that crude oil patch has 3x3 collision box (so that they are not placed in a way that would make it impossible to build pumpjacks on top of them),
oil-map-gen.png
oil-map-gen.png (66.58 KiB) Viewed 1583 times
Each chunk wants to place oil resource entity on an edge tile, colliding with entity from the neighbouring chunk, so whichever chunk is generated first wins and the other one can't place the entity.

Only way to fix this I can think of at the moment, would be to align oil patches to 3x3 grid, so it's not possible for them to overlap without having the exactly same position. But that is also undesirable behavior of the map generation.

thuejk
Fast Inserter
Fast Inserter
Posts: 113
Joined: Fri Feb 13, 2015 8:41 pm
Contact:

Re: [0.18.36] Map generation changes on same mapstring depending on exploration order

Post by thuejk »

Now I don't have access to the map gen code, but question:

When generating the lower chunk, couldn't you just temporarily calculate the potential positions of oil spots on the upper chunk, and then e.g. make upper chunk oil spots always get preference where they overlap? Or is there something that makes it hard to know where the upper chunk oil spots will be placed?

I assume that this is a performance problem? For in theory, it should always be knowable where the upper chunk oil spots will be placed, and use that when placing the lower chunk spots, just by fully generating/regenerating the whole upper chunk from scratch.

AntiElitz
Filter Inserter
Filter Inserter
Posts: 445
Joined: Sat Aug 29, 2015 11:37 pm
Contact:

Re: [0.18.36] Map generation changes on same mapstring depending on exploration order

Post by AntiElitz »

posila wrote:
Fri Jul 24, 2020 9:23 am
I was really, really, really hoping it will be something fixable, so I can make you feel like we are not ignoring your bug reports for once ...
Oh no worries that's fine. I didn't expect a fix for that, but Bilka pointed out there could be more significant underlying problems that could be revealed and it's still worth reporting it. I generally don't mind my reports ending up in "won't fix". I just hate it when they get into "Not a bug", when they clearly are :D .

Post Reply

Return to “Won't fix.”