[0.18.25][mac] Crash setting up freeplay game, graphics related
Posted: Tue May 19, 2020 8:06 pm
Launch after new update
Single User
FreePlay
Island
Hit the change seed button 3 times
Crash
Single User
FreePlay
Island
Hit the change seed button 3 times
Crash
Code: Select all
0.000 2020-05-19 12:35:17; Factorio 0.18.25 (build 51668, mac, alpha)
0.000 Operating system: macOS 10.11.6
0.000 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio"
0.000 Read data path: /Applications/factorio.app/Contents/data
0.000 Write data path: /Users/rkda/Library/Application Support/factorio [328722/476120MB]
0.000 Binaries path: /Applications/factorio.app/Contents
0.542 System info: [CPU: Intel(R) Core(TM)2 Duo CPU T9600 @ 2.80GHz, 2 cores, RAM: 8192 MB]
0.542 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmW] [Lang: en]
0.632 Available displays: 1
0.632 [0]: Color LCD - {[0,0], 1440x900, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x4272c80(0x01)}
0.818 Initialised OpenGL:[0] NVIDIA GeForce 9400M OpenGL Engine; driver: 3.3 NVIDIA-10.0.52 310.90.10.05b46
0.818 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
0.818 [Version] 3.3
0.819 Graphics settings preset: medium-with-low-vram
0.819 Dedicated video memory size 512 MB (detected from GeForce 9600M GT; VendorID: 0x2022600)
0.995 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality] [Color: 32bit]
0.995 [Max threads (load/render): 32/2] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Other: sTDC] [B:0,C:0,S:100]
1.630 Loading mod core 0.0.0 (data.lua)
1.836 Loading mod base 0.18.25 (data.lua)
2.409 Loading mod base 0.18.25 (data-updates.lua)
2.731 Checksum for core: 694977588
2.731 Checksum of base: 1443096947
3.178 Prototype list checksum: 1311418360
3.334 Loading sounds...
3.394 Info PlayerData.cpp:68: Local player-data.json available, timestamp 1589916916
3.394 Info PlayerData.cpp:75: Cloud player-data.json unavailable
3.665 Crop bitmaps.
4.087 Parallel Sprite Loader initialized (threads: 1)
23.435 Initial atlas bitmap size is 4096
23.444 Created atlas bitmap 4096x4096 [none]
23.451 Created atlas bitmap 4096x4096 [none]
23.458 Created atlas bitmap 4096x4084 [none]
23.464 Created atlas bitmap 4096x4096 [none]
23.469 Created atlas bitmap 4096x4088 [none]
23.472 Created atlas bitmap 4096x4092 [none]
23.472 Created atlas bitmap 4096x1920 [none]
23.472 Created atlas bitmap 4096x1872 [decal]
23.477 Created atlas bitmap 4096x4096 [low-object]
23.477 Created atlas bitmap 4096x1328 [low-object]
23.477 Created atlas bitmap 4096x2272 [mipmap, linear-minification, linear-magnification, linear-mip-level]
23.481 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level]
23.481 Created atlas bitmap 4096x2880 [terrain, mipmap, linear-minification, linear-mip-level]
23.481 Created atlas bitmap 4096x1328 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
23.481 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
23.481 Created atlas bitmap 4096x928 [mipmap]
23.482 Created atlas bitmap 4096x2112 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
23.482 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
23.482 Created atlas bitmap 4096x756 [alpha-mask]
23.490 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
23.499 Created atlas bitmap 4096x4088 [shadow, linear-magnification, alpha-mask]
23.503 Created atlas bitmap 4096x4084 [shadow, linear-magnification, alpha-mask]
23.504 Created atlas bitmap 4096x3704 [shadow, linear-magnification, alpha-mask]
23.504 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
23.536 Created virtual atlas pages 4096x4096x2
23.536 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: NO/NO.
24.015 Parallel Sprite Loader initialized (threads: 1)
44.219 Sprites loaded
44.622 Generated mipmaps (3) for atlas [8] of size 4096x4096
44.709 Generated mipmaps (3) for atlas [9] of size 4096x1328
44.820 Generated mipmaps (3) for atlas [10] of size 4096x2272
45.019 Generated mipmaps (3) for atlas [11] of size 4096x4080
45.173 Generated mipmaps (3) for atlas [12] of size 4096x2880
45.242 Generated mipmaps (3) for atlas [13] of size 4096x1328
45.330 Generated mipmaps (3) for atlas [14] of size 4096x1600
45.379 Generated mipmaps (3) for atlas [15] of size 4096x928
45.495 Generated mipmaps (5) for atlas [16] of size 4096x2112
45.543 Generated mipmaps (3) for atlas [23] of size 4096x1328
45.548 Custom mipmaps uploaded.
45.665 Generated mipmaps for virtual atlas of size 4096x8192
45.769 Factorio initialised
45.774 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=RKDA&token=<private>&apiVersion=2
47.000 0 packages available to download (experimental updates enabled).
80.442 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1 0x0000000108eaea32 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2 0x00000001083f1f69 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9
#3 0x0000000108e92c94 in CrashHandler::commonSignalHandler(int) + 0x74
#4 0x0000000108e92189 in CrashHandler::SignalHandler(int) + 0x9
#5 0x00007fff8c6b252a in _sigtramp + 0x1a
#6 0x000000010c6aaa95 in gldReadTextureData + 0x96f8b
#7 0x000000010c699c72 in gldReadTextureData + 0x86168
#8 0x000000010c6f6905 in gldUpdateDispatch + 0x42a
#9 0x00007fff9a1e1037 in gleDoDrawDispatchCoreGL3 + 0x215
#10 0x00007fff9a19562d in glDrawElements_ACC_GL3Exec + 0xee
#11 0x000000010840db3f in GraphicsInterfaceOpenGL::drawIndexed(DrawBindings const&, VideoBuffer*, VideoBuffer*, unsigned int, unsigned int) + 0xbf
#12 0x0000000108396715 in BlurEffectDrawOrder::blur(Framebuffer&, Framebuffer&) const + 0x995
#13 0x00000001083648c2 in GuiRenderer::render(Framebuffer&, Framebuffer&) const + 0x152
#14 0x0000000108a23a8d in MainLoop::render() + 0x11d
#15 0x0000000108a214d2 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) + 0x192
#16 0x0000000107ea0d72 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) + 0x552
#17 0x0000000107d3dd82 in main + 0x120c2
Stack trace logging done
80.713 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
98.048 Uploading log file
98.063 Info SystemUtil.cpp:547: Started /Applications/factorio.app/Contents/MacOS/factorio; trampoline PID: 7480