the screen shot can explain this very well.
the transition in the red circle is the only transition rendering below other belts - but only every other tile (row). no positive/negative position weirdness.
the coordinates are describing the top left corner of the tiles.
however, when holding a bp, the preview has no issues (see bottom half of the screenshot).
bp for recreation, depending on where you place it, the top or the bottom transition will be rendered incorrectly:
Re: [0.17.74] belt transition rendering layer issue
Posted: Mon Nov 04, 2019 4:31 pm
by posila
Hello, I appreciate you put lot of effort into this bug report. Thank you.
The game being 2D, but trying to emulate depth, is riddled with small visual issues like this, they are often not easy to solve and solving the problem in one case creates 2 new problems in some other cases, so we won't fix this kind of problems unless they are visually very unappealing.
Re: [0.17.74] belt transition rendering layer issue
Posted: Fri Nov 15, 2019 12:28 am
by jan1i3
sounds good, and very reasonable.
and yea i agree this is not a big deal at all, was just really odd that it's only every other tile.