[wheybags] NPE [0.17.64] Biters have blinders
Posted: Tue Aug 13, 2019 3:51 am
To Recreate:
Place your first turrets at the choke points near the original base, not near the iron deposits. (This does not trigger the scenario to advance.)
Kill everything in the original base.
Attack the original biter spawner from the first cut scene.
Watch the biters walk past as you're shooting away at the spawners/worms.
I saw similar weird biter behavior when taking out the spawner to the east later in the scenario.
The biters which would spawn from the spawner located here would pop out, attack me exactly twice, then run south towards the unprotected radar dish before heading NW along that lower wall to be killed by the two pairs of turrets outside the wall.
Place your first turrets at the choke points near the original base, not near the iron deposits. (This does not trigger the scenario to advance.)
Kill everything in the original base.
Attack the original biter spawner from the first cut scene.
Watch the biters walk past as you're shooting away at the spawners/worms.
I saw similar weird biter behavior when taking out the spawner to the east later in the scenario.
The biters which would spawn from the spawner located here would pop out, attack me exactly twice, then run south towards the unprotected radar dish before heading NW along that lower wall to be killed by the two pairs of turrets outside the wall.