[0.17.48] [Modding] Construction bot idle and in_motion animations don't use all the frames
Posted: Wed Jun 12, 2019 9:13 am
Hi,
Exactly the same set up as described in this report, with an identical sprite sheet arrangement for the three bot states and also the shadow sheet.
I can avoid the crash described in that post by simply doubling up the shadows so that all six sheets are specified identically (frame_count = 2, directions = 16, line_length = 2).
Everything works as expected then, except for one thing: only working uses both frames of the animation. idle and in_motion only use the first frame in the row and are "frozen". This may be intended behaviour for the vanilla use case, but it seems odd because they are AnimationPrototype definitions, I don't know of any other one that doesn't actually animate.
Exactly the same set up as described in this report, with an identical sprite sheet arrangement for the three bot states and also the shadow sheet.
I can avoid the crash described in that post by simply doubling up the shadows so that all six sheets are specified identically (frame_count = 2, directions = 16, line_length = 2).
Everything works as expected then, except for one thing: only working uses both frames of the animation. idle and in_motion only use the first frame in the row and are "frozen". This may be intended behaviour for the vanilla use case, but it seems odd because they are AnimationPrototype definitions, I don't know of any other one that doesn't actually animate.