[0.17.34] Cliffs Opaqueness&Display
Posted: Mon Apr 29, 2019 8:53 pm
This is a purely graphical glitch.
Due to the way cliffs are implemented as opaque, wierd trees i get some display issues, which are mildly irritating at worst. A brief list:
- boulders lie on running conveyors. They are actually see through so even their surface joins with the conveyor. Same goes for other structures aswell.
other ground dwelling entities like plants aren't affected.
- eg. Brick flooring has a wary unnatural seam, which is visible through the cliffs.
- sometimes in between to edges meeting like '<' you get a path winding down which isn't passable.
Due to the way cliffs are implemented as opaque, wierd trees i get some display issues, which are mildly irritating at worst. A brief list:
- boulders lie on running conveyors. They are actually see through so even their surface joins with the conveyor. Same goes for other structures aswell.
other ground dwelling entities like plants aren't affected.
- eg. Brick flooring has a wary unnatural seam, which is visible through the cliffs.
- sometimes in between to edges meeting like '<' you get a path winding down which isn't passable.