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[0.17.28]Crash on startup without GPU

Posted: Thu Apr 11, 2019 8:21 pm
by FrenchDeath
Hello,
recently got a prob with my GPU going down, no way to replace it and wanted to give a try at factorio, 0.16 launch fine, 0.17 experimental crash on startup (53%).
Tried to edit config file but nothing changed the result;

Code: Select all

   0.003 2019-04-11 20:56:14; Factorio 0.17.28 (build 44374, win64, steam)
   0.003 Operating system: Windows 10 (version 1809) 
   0.003 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/Aries/AppData/Roaming/Factorio [752/121026MB]
   0.003 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.019 System info: [CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, 8 cores, RAM: 9097/16319 MB, page: 21342/26836 MB, virtual: 4331/134217727 MB, extended virtual: 0 MB]
   0.020 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
   0.034 Available displays: 1
   0.034  [0]: \\.\DISPLAY1 - Microsoft Basic Display Driver {0x05, [0,0], 1920x1080, 32bit, 64Hz}
   1.442 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   1.460 Initialised Direct3D[0]: Microsoft Basic Render Driver; id: 1414-008c; driver: d3d10warp.dll 10.0.17763.348
   1.460   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,none
   1.461   [Local Video Memory] Budget: 7343MB, CurrentUsage: 0MB, Reservation: 0/3875MB
   1.461   [Non-Local Vid.Mem.] Budget: 0MB, CurrentUsage: 0MB, Reservation: 0/0MB
   1.461   Tiled resources: Tier 2
   1.461   Unified Memory Architecture: Yes
   1.461   BGR 565 Supported: Yes
   1.461   MaximumFrameLatency: 3, GPUThreadPriority: 0
   1.513 Desktop composition is active.
   1.513 Graphics settings preset: medium
   1.513   Dedicated video memory size 0 MB
   1.513 Graphics options: [Graphics quality: high] [Video memory usage: low] [Light scale: 25%] [DXT: low-quality]
   1.513                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
   1.549 DSound: Starting _dsound_update thread
   1.549 DSound: Enter _dsound_update; tid=21600
   2.162 Loading mod core 0.0.0 (data.lua)
   2.274 Loading mod base 0.17.28 (data.lua)
   2.657 Loading mod base 0.17.28 (data-updates.lua)
   2.820 Checksum for core: 3129947997
   2.821 Checksum of base: 3522536122
   3.633 Loading sounds...
   3.838 Info PlayerData.cpp:69: Local player-data.json unavailable
   3.838 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1555006784
   4.086 Initial atlas bitmap size is 16384
   4.086 Created atlas bitmap 16384x484 [no-crop]
   4.087 Created atlas bitmap 16384x2116 [decal]
   4.089 Created atlas bitmap 16384x3808 [low-object]
   4.090 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.094 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   4.094 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   4.095 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   4.095 Created atlas bitmap 16384x748 [alpha-mask]
   4.100 Created atlas bitmap 16384x11260 [shadow, linear-magnification, alpha-mask]
   4.101 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   5.375 Created virtual atlas pages 4096x4096x25
   5.432 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   8.313 Parallel Sprite Loader initialized (threads: 7)
Factorio crashed. Generating symbolized stacktrace, please wait ...

Re: [0.17.28]Crash on startup without GPU

Posted: Thu Apr 11, 2019 9:16 pm
by posila
Hello, we list a GPU as minimum requirement for years, so I don't feel like this is worth of attention.

More over, you must have your screen plugged into something, so you do have some kind of GPU (probably just Intel integrated one?) just don't have any drivers for it as the game launches with Microsoft Basic Display Driver, which is software rasterizer for DirectX, and it'll run the game in 5 FPS.

The crash itself probably happens due to game running out of memory, as it is trying to start with high sprite resolution (due to config.ini setting), and your RAM and page file are quite used up even before the game starts loading its stuff.