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[kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Fri Apr 05, 2019 6:39 pm
by malventano
The placed blueprint and blueprint edit GUI for blueprints containing trains shows them ~one tile higher than they should be. Only occurs in vertical orientation, not horizontal. While my example only shows locomotives, the effect is more glaring at loading/unloading stations, where the cargo wagons will clearly not be aligned with inserters/pumps in the blueprint/ghost view.
- train offset.png (1.16 MiB) Viewed 4890 times
*edit* confirmed also in 0.17.32
Re: [0.17.25] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Sun Apr 07, 2019 5:52 am
by nevjmac
To further this, this blueprint is having similar behaviour, I am trying to place this blueprint and as I place it, half the items offset by 1 tile up and 1 tile left, which stops the blueprint from placing correctly at all
Code: Select all
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Re: [0.17.26] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Tue Apr 09, 2019 9:20 pm
by invisus
Sounds similar to what is described in
viewtopic.php?f=7&t=68768
malventano wrote: ↑Thu Apr 04, 2019 8:13 pm
I also noticed while creating the blueprint that the train appears incorrectly offset in the blueprint vs. in reality. Appears to be one tile up from where it should be when stopped at the station. This happens with any BP where the train is oriented vertically (if you flip the BP 180 degrees, the train will appear one tile short of the stop instead of one tile past it)
Re: [0.17.26] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Wed Apr 10, 2019 2:47 am
by malventano
invisus wrote: ↑Tue Apr 09, 2019 9:20 pm
Sounds similar to what is described in
viewtopic.php?f=7&t=68768
malventano wrote: ↑Thu Apr 04, 2019 8:13 pm
I also noticed while creating the blueprint that the train appears incorrectly offset in the blueprint vs. in reality. Appears to be one tile up from where it should be when stopped at the station. This happens with any BP where the train is oriented vertically (if you flip the BP 180 degrees, the train will appear one tile short of the stop instead of one tile past it)
Yes, that was me. That thread was for a separate issue, so I forked this report off as to keep one bug per thread.
Re: [0.17.26] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Wed Apr 10, 2019 3:08 am
by invisus
malventano wrote: ↑Wed Apr 10, 2019 2:47 am
Yes, that was me. That thread was for a separate issue, so I forked this report off as to keep one bug per thread.
*facepalm*
I keep doing that.
Re: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Thu Apr 18, 2019 6:42 pm
by malventano
Confirmed still exists in 0.17.32. Posting a reply as this one might have fallen off of the radar (it's been around for a few releases now - since at least 0.17.23).
Re: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Wed Apr 24, 2019 11:50 am
by kovarex
This is an implication of the train visuals being moved slightly in vertical direction to make match the stations better. Not really a problem worth fixing.
Re: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Wed Apr 24, 2019 4:45 pm
by malventano
Cargo/fluid wagons are so far off that they look like they would not load correctly. That should definitely be 'a problem worth fixing'.
- factorio - train offset-.png (1.27 MiB) Viewed 4610 times
Re: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Wed Apr 24, 2019 7:36 pm
by invisus
kovarex wrote: ↑Wed Apr 24, 2019 11:50 am
This is an implication of the train visuals being moved slightly in vertical direction to make match the stations better. Not really a problem worth fixing.
So having the ghost alignment differ from the alignment when built is intentional? Why would you want this?
Re: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Wed Apr 24, 2019 7:47 pm
by kovarex
Ghost isn't really connected to rails.
Re: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Wed Apr 24, 2019 9:41 pm
by malventano
kovarex wrote: ↑Wed Apr 24, 2019 7:47 pm
Ghost isn't really connected to rails.
Is there any other ghost anywhere in the game that is misaligned with its placed position? What if the train ghost was off by 3 tiles? What is the threshold here? The player may be potentially attempting to place items in relation to a ghosted train. Ghosts help with planning. An incorrectly offset ghost interferes with that process.
Re: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Fri Apr 26, 2019 1:29 pm
by kovarex
Yes, there is a treshold, and trains basically have to align to rails when they are materialised, as they can be even built without rails. There is a reason we show the helper graphcis to align to train that will be in a station.
Re: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Fri Apr 26, 2019 4:46 pm
by malventano
kovarex wrote: ↑Fri Apr 26, 2019 1:29 pm
Yes, there is a treshold, and trains basically have to align to rails when they are materialised, as they can be even built without rails. There is a reason we show the helper graphcis to align to train that will be in a station.
Fair enough. This just seemed like the sort of polish you guys would be going for when approaching a stable release.
Re: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
Posted: Fri Apr 26, 2019 5:52 pm
by kovarex
We could polish forever so we need to draw a line. At some point, it is better to call it good enough and move on