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[0.17.14] circular belt loop "backs up" (items stop) when full
Posted: Mon Mar 25, 2019 9:37 am
by innesm
Create a looping belt, and insert items onto it from a chest - when the belt lane becomes full, the items stop moving.
Re: [0.17.14] circular belt loop "backs up" (items stop) when full
Posted: Mon Mar 25, 2019 12:31 pm
by Rseding91
Thanks for the report however this isn't going to be changed. When a belt runs int a circle none of the items can move because the items in front of each one is in the way.
Re: [0.17.14] circular belt loop "backs up" (items stop) when full
Posted: Mon Mar 25, 2019 5:16 pm
by innesm
Fair enough - I wasn't sure whether or not it was a change of behaviour.
Re: [0.17.14] circular belt loop "backs up" (items stop) when full
Posted: Mon Mar 25, 2019 7:09 pm
by Selvek
Interesting. Sushi belt setups aren't all that common, but this could make them a bit trickier to get stable.