[0.16.51] Production stats issues
Posted: Sun Aug 19, 2018 8:39 pm
The stats-nazi is back. With another production stat issue.
Items with quantities (for example repair-packs) are not correctly counted as consumed, when stacks are merged and items are consumed as a result of that.
just handcrafted 100 repair packs. split into two 50 stacks - It does not matter how you split stacks or how many stacks you have.
Then grilled the roboport with my flame thrower and repaired it with the first stack.
Before the repair kit got consumed, i switched to the other stack and used it to further repair the roboport.
Stack1: 36/300 repair-power; Stack2: 100/300 repair-power.
Then I merged the stacks mack together and I correctly only have 99 repair kits with 136/300 repair-power left. So basically one repair pack got consumed. But the production stats do not reflect that. Will test with other items with quantities (Ammo), but I expect the same behavior.
Edit: At least flamethrower ammo is also not correctly counted as consumed.
Items with quantities (for example repair-packs) are not correctly counted as consumed, when stacks are merged and items are consumed as a result of that.
just handcrafted 100 repair packs. split into two 50 stacks - It does not matter how you split stacks or how many stacks you have.
Then grilled the roboport with my flame thrower and repaired it with the first stack.
Before the repair kit got consumed, i switched to the other stack and used it to further repair the roboport.
Stack1: 36/300 repair-power; Stack2: 100/300 repair-power.
Then I merged the stacks mack together and I correctly only have 99 repair kits with 136/300 repair-power left. So basically one repair pack got consumed. But the production stats do not reflect that. Will test with other items with quantities (Ammo), but I expect the same behavior.
Edit: At least flamethrower ammo is also not correctly counted as consumed.