[0.16.51] Item creep/decompression on looping belts

Things that we don't consider worth fixing at this moment.
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farcast
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[0.16.51] Item creep/decompression on looping belts

Post by farcast »

Exhibit A.gif
Exhibit A.gif (4.58 MiB) Viewed 1312 times
Item creep seems to still be present when belts are arranged in a loop. Splitters also seem to cause decompression when used in looping belts.
Exhibit B.gif
Exhibit B.gif (14.72 MiB) Viewed 1312 times
Above is a 4 to 4 lane balancer in a looping sushi bus, which is how I discovered the problem. As soon as it stops being a loop, the problem immediately goes away, so it can't be a problem with the balancer itself. Even if only a single bus lane is still a loop, the problem appears.
Efficient inefficient design.

posila
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Re: [0.16.51] Item creep/decompression on looping belts

Post by posila »

farcast wrote:Item creep seems to still be present when belts are arranged in a loop.
Indeed. See: viewtopic.php?f=58&t=58725#p350003
kovarex wrote:The problem is, that generally when there is a loop in the belt system, it can't properly set order of updates in a way, that output updates before input, so full compression is not possible.
In your example, when I removed the loop and related splitters, it worked good again.

farcast
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Re: [0.16.51] Item creep/decompression on looping belts

Post by farcast »

At the very least, for a short while after the loop is re-established, it seems to work fine. I can understand if making that into a solution somehow has it's own problems, though.
Efficient inefficient design.

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