Hello
Haven't play factorio for months, I saw some weird behavior from my train unloading balancer.
I use 12 belts that get merged two by two to form 6 lane that get balanced into only 3. Because 3 is slower than 6, the 6 input belt are use only half so back up. That way balancer have 6 full belt coming in. However the output have gap.
The same balancer fed with 6 full belt using loader don't create gap.
Observation : To resume, two same balancer, 6 input, 3 output. 1 fed by inserter, the other using loader. The inserter fed one have gap in output belts, the other don't.
Expected behavior : Same behavior in two cases (gap or no gap)
Red and yellow belts don't show that behavior (having gap).
Here a save with both setup for testing that reproduce the issue.
[kovarex] [0.16.30] Splitter behaving differently
[kovarex] [0.16.30] Splitter behaving differently
Last edited by Neemys on Sun May 06, 2018 4:00 pm, edited 1 time in total.
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Re: [kovarex] [0.16.30] Splitter behaving differently
The problem is, that generally when there is a loop in the belt system, it can't properly set order of updates in a way, that output updates before input, so full compression is not possible.
In your example, when I removed the loop and related splitters, it worked good again.
In your example, when I removed the loop and related splitters, it worked good again.
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Re: [kovarex] [0.16.30] Splitter behaving differently
Yeah, but removing the loop make input taken unevenly, I see it's game behavior. I will try to do that another way.
One question though, why there is no problem with the one fed from loader as it's the same balancer ?
Thanks for the answer.
One question though, why there is no problem with the one fed from loader as it's the same balancer ?
Thanks for the answer.
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !
- impetus maximus
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Re: [kovarex] [0.16.30] Splitter behaving differently
use an arithmetic combinator to control that.Neemys wrote:Yeah, but removing the loop make input taken unevenly, I see it's game behavior. I will try to do that another way.
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Re: [kovarex] [0.16.30] Splitter behaving differently
I'm not even sure my computer will be able to support the base I'm making, I will avoid putting any combinator unless I have no other choice, thanks anyway (yes I know I should avoid belt for ups, but I can't play with bots...)impetus maximus wrote:use an arithmetic combinator to control that.Neemys wrote:Yeah, but removing the loop make input taken unevenly, I see it's game behavior. I will try to do that another way.
blueprint string
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Re: [kovarex] [0.16.30] Splitter behaving differently
I'm fairly sure combinators and the circuit network are computationally cheap compared to the belt update cycle.