[0.15.21] Tree clips rail

Things that we don't consider worth fixing at this moment.
Post Reply
Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

[0.15.21] Tree clips rail

Post by Jap2.0 »

I have a tree clipping my rail in this map. This map was started several months ago (probably 0.14?). I have rebuilt this rail and seen trains drive over it, and the tree is still not detected. I am running the latest experimental in steam (0.15.21) on 64-bit Windows 7.

System information: Intel Core i7 CPU 950 (4 cores, 8 threads) and 12 gigs ram.

If you need any more information, please feel free to ask.
Attachments
train.png
train.png (446.83 KiB) Viewed 2219 times
selection boxes.png
selection boxes.png (677.14 KiB) Viewed 2219 times
building.png
building.png (836.4 KiB) Viewed 2219 times
Last edited by Jap2.0 on Thu Jun 20, 2019 12:41 am, edited 1 time in total.
There are 10 types of people: those who get this joke and those who don't.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13198
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.21] Tree clips rail

Post by Rseding91 »

That's currently working correctly. Factorio doesn't support non-rectangle bounding boxes which leaves that gap between the rails. Because the tree doesn't collide withe the rails the rails don't care that it exists and the train doesn't collide with trees so it ignores it.

We currently have no plans to change that because any changes around rail collision reduce normal game performance or break rail builds. If you want you can just mine the tree :)

For now this goes in won't-fix.
If you want to get ahold of me I'm almost always on Discord.

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: [0.15.21] Tree clips rail

Post by Jap2.0 »

Cool, thanks for the speedy reply.
I think I might keep it so I can have the novelty of having a tree in my rail :lol: .
There are 10 types of people: those who get this joke and those who don't.

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: [0.15.21] Tree clips rail

Post by Jap2.0 »

Well, 72244 inspired me to check, and it looks like this can be moved to resolved :P
Railtree.png
Railtree.png (1.94 MiB) Viewed 1747 times
Also, this is coincidentally exactly two years after the initial report.
There are 10 types of people: those who get this joke and those who don't.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13198
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.21] Tree clips rail

Post by Rseding91 »

Jap2.0 wrote: ↑
Thu Jun 20, 2019 1:04 am
Well, 72244 inspired me to check, and it looks like this can be moved to resolved :P

Also, this is coincidentally exactly two years after the initial report.
72244 and 72146 are why I never "fixed" this.
If you want to get ahold of me I'm almost always on Discord.

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: [0.15.21] Tree clips rail

Post by Jap2.0 »

Rseding91 wrote: ↑
Thu Jun 20, 2019 1:13 pm
Jap2.0 wrote: ↑
Thu Jun 20, 2019 1:04 am
Well, 72244 inspired me to check, and it looks like this can be moved to resolved :P

Also, this is coincidentally exactly two years after the initial report.
72244 and 72146 are why I never "fixed" this.
I will admit that I was a bit skeptical of the harm a few pixels' change could do at the time... now I am much more convinced.
There are 10 types of people: those who get this joke and those who don't.

Post Reply

Return to β€œWon't fix.”