[15.18] [Headless] Socket closing instantly
Posted: Sat Jun 03, 2017 6:10 pm
I tried to run Factorio on Bash on Ubuntu on Windows. (this https://msdn.microsoft.com/en-us/commandline/wsl/about)
It looks like the socket is not opening. The output is the same for every save file.
It looks like the socket is not opening. The output is the same for every save file.
Code: Select all
0.000 2017-06-03 19:57:33; Factorio 0.15.18 (build 30150, linux64, headless)
0.052 Operating system: Linux (Ubuntu 14.04)
0.052 Program arguments: "./bin/x64/factorio" "--start-server" "./saves/janeike.zip"
0.053 Read data path: /home/kenny/factorio/data
0.053 Write data path: /home/kenny/factorio
0.054 Binaries path: /home/kenny/factorio/bin
0.061 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 16327MB]
0.063 Running in headless mode
0.068 Loading mod core 0.0.0 (data.lua)
0.074 Loading mod base 0.15.18 (data.lua)
0.166 Loading mod base 0.15.18 (data-updates.lua)
0.191 Checksum for core: 368996287
0.191 Checksum of base: 3838408653
0.274 Info PlayerData.cpp:58: Local player-data.json unavailable
0.275 Info PlayerData.cpp:63: Cloud player-data.json unavailable
0.280 Custom inputs active: 0
0.281 Factorio initialised
0.282 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.282 Info ServerMultiplayerManager.cpp:670: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.283 Info ServerMultiplayerManager.cpp:670: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.288 Loading map /home/kenny/factorio/./saves/janeike.zip: 44708218 bytes.
0.461 Loading Level.dat: 109518592 bytes.
0.466 Info Scenario.cpp:134: Map version 0.15.12-0
4.728 Info BlueprintLibrary.cpp:190: Loaded library shelves:
4.729 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 1; timestamp = 1493062080; records: (id: 65535, 0; label: "", preview: false, empty: false; single)
4.729 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 1, nextRecordID = 19; timestamp = 1494277547; records: (id: 1, 10; label: "", preview: false, empty: false; single) (id: 1, 12; label: "", preview: false, empty: false;$ 4.730 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1494449827; records:
4.731 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 4, nextRecordID = 0; timestamp = 1494676575; records:
5.572 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1496512658; records:
5.579 Loading script.dat: 190 bytes.
5.583 Checksum for script /home/kenny/factorio/temp/currently-playing/control.lua: 282129324
5.790 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
5.790 Info UDPSocket.cpp:234: Socket closed
5.791 Error ServerMultiplayerManager.cpp:94: MultiplayerManager failed: "Setting socket ttl failed: Invalid argument"
5.791 Info ServerMultiplayerManager.cpp:670: mapTick(26899980) changing state from(CreatingGame) to(InitializationFailed)
15.962 Received SIGINT, shutting down
17.015 Received second SIGINT, terminating immediately