The latest versions of Factorio (not tested on my linux setup before 0.15) crash the game during the loading of game sprites. Mostly nearing the end between 85 and 90%. Sporadically it comes through, and there are no problems playing the game or whatsoever. But 99% of the times, it just crashes on game start.
I'm using this setup: (works fine on my other windows setup!)
OS: Linux Ubuntu 17.04 64bit
CPU: Intel Core i3 M370 @ 2.4ghz
GPU: ATI Mobility Radeon HD 5470 with 512mb memory
Mem: 3GB
Probably wondering how I can even play games...
cat factorio-current.log
0.011 2017-05-05 20:14:13; Factorio 0.15.7 (build 29468, linux64, steam)
0.341 Operating system: Linux (Ubuntu 17.04)
0.361 Program arguments: "/home/niels/.steam/steam/steamapps/common/Factorio/bin/x64/factorio"
0.364 Read data path: /home/niels/.steam/steam/steamapps/common/Factorio/data
0.364 Write data path: /home/niels/.factorio
0.364 Binaries path: /home/niels/.steam/steam/steamapps/common/Factorio/bin
0.745 System info: [CPU: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz, 4 cores, RAM: 2868MB]
0.855 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 80.6452%] [MultiSampling: OFF] [Screen: 255]
0.897 Available display adapters: 1
0.897 [0]: resolution 1366x768px at [0,0]
0.897 Create display on adapter 0. Size 1280x720 at position [33, 6].
2.310 Initialised OpenGL:[0] Gallium 0.4 on AMD CEDAR (DRM 2.49.0 / 4.10.0-20-generic, LLVM 4.0.0); driver: 3.0 Mesa 17.0.3
2.311 Video memory size (dedicated/total available/current available): 512/1533/507 MB
2.927 Graphics settings preset: medium
2.928 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: auto]
4.238 Loading mod core 0.0.0 (data.lua)
4.417 Loading mod base 0.15.7 (data.lua)
6.192 Loading mod base 0.15.7 (data-updates.lua)
6.445 Checksum for core: 3409166051
6.445 Checksum of base: 3016854039
10.445 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493833684
10.446 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493586351
11.373 Loaded shader file /home/niels/.steam/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
11.528 Loaded shader file /home/niels/.steam/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
11.613 Initial atlas bitmap size is 16384
11.733 Created atlas bitmap 16384x5721
12.723 Created atlas bitmap 4096x4092
12.726 Created atlas bitmap 4096x4092
12.748 Created atlas bitmap 4096x4096
12.757 Created atlas bitmap 4096x860
12.767 Created atlas bitmap 4096x1860
12.768 Created atlas bitmap 4096x3652
0.341 Operating system: Linux (Ubuntu 17.04)
0.361 Program arguments: "/home/niels/.steam/steam/steamapps/common/Factorio/bin/x64/factorio"
0.364 Read data path: /home/niels/.steam/steam/steamapps/common/Factorio/data
0.364 Write data path: /home/niels/.factorio
0.364 Binaries path: /home/niels/.steam/steam/steamapps/common/Factorio/bin
0.745 System info: [CPU: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz, 4 cores, RAM: 2868MB]
0.855 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 80.6452%] [MultiSampling: OFF] [Screen: 255]
0.897 Available display adapters: 1
0.897 [0]: resolution 1366x768px at [0,0]
0.897 Create display on adapter 0. Size 1280x720 at position [33, 6].
2.310 Initialised OpenGL:[0] Gallium 0.4 on AMD CEDAR (DRM 2.49.0 / 4.10.0-20-generic, LLVM 4.0.0); driver: 3.0 Mesa 17.0.3
2.311 Video memory size (dedicated/total available/current available): 512/1533/507 MB
2.927 Graphics settings preset: medium
2.928 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: auto]
4.238 Loading mod core 0.0.0 (data.lua)
4.417 Loading mod base 0.15.7 (data.lua)
6.192 Loading mod base 0.15.7 (data-updates.lua)
6.445 Checksum for core: 3409166051
6.445 Checksum of base: 3016854039
10.445 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493833684
10.446 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493586351
11.373 Loaded shader file /home/niels/.steam/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
11.528 Loaded shader file /home/niels/.steam/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
11.613 Initial atlas bitmap size is 16384
11.733 Created atlas bitmap 16384x5721
12.723 Created atlas bitmap 4096x4092
12.726 Created atlas bitmap 4096x4092
12.748 Created atlas bitmap 4096x4096
12.757 Created atlas bitmap 4096x860
12.767 Created atlas bitmap 4096x1860
12.768 Created atlas bitmap 4096x3652
cat config.ini
Using no mods.; version=2
[path]
read-data=__PATH__system-read-data__
write-data=__PATH__system-write-data__
[general]
locale=
[other]
; Options: true, false
; verbose-logging=false
; tooltip-delay=0.040000
; output-console-delay=1200
; autosave-interval=2
; autosave-slots=3
; minimum-latency-in-multiplayer=0
; port=34197
; proxy=
; Options: true, false
; force-default-logistic-filter-count-to-one=false
; Options: true, false
show-tips-and-tricks=false
; Options: true, false
; show-tutorial-notifications=true
; Options: true, false
; autosort-inventory=true
; Options: true, false
; research-finished-stops-game=true
; Options: true, false
; use-item-groups=true
; Options: true, false
; use-item-subgroups=true
; Options: true, false
; enable-new-mods=true
; Options: true, false
; use-version-filter-in-browse-games-gui=true
; Options: true, false
; use-mod-settings-per-save=true
; Options: true, false
; disable-minimal-mode=false
[controls]
; move-up=W
; move-right=D
; move-left=A
; move-down=S
; open-character-gui=E
; open-technology-gui=T
; close-gui=E
; mine=mouse-button-2
; build=mouse-button-1
; build-ghost=SHIFT + mouse-button-1
; remove-pole-cables=SHIFT + mouse-button-1
; copy-entity-settings=SHIFT + mouse-button-2
; paste-entity-settings=SHIFT + mouse-button-1
; select-for-blueprint=mouse-button-1
; select-for-cancel-deconstruct=SHIFT + mouse-button-1
; open-gui=mouse-button-1
; show-info=ALT_L
; next-weapon=TAB
; pick-item=mouse-button-1
; stack-transfer=SHIFT + mouse-button-1
; inventory-transfer=CONTROL + mouse-button-1
; fast-entity-transfer=CONTROL + mouse-button-1
; toggle-filter=mouse-button-3
; quickbar-1=1
; quickbar-2=2
; quickbar-3=3
; quickbar-4=4
; quickbar-5=5
; cursor-split=mouse-button-2
; stack-split=SHIFT + mouse-button-2
; inventory-split=CONTROL + mouse-button-2
; fast-entity-split=CONTROL + mouse-button-2
; change-active-quickbar=X
; open-item=mouse-button-2
; quickbar-6=SHIFT + 1
; quickbar-7=SHIFT + 2
; quickbar-8=SHIFT + 3
; quickbar-9=SHIFT + 4
; quickbar-10=SHIFT + 5
; clean-cursor=Q
; smart-pipette=Q
; drop-cursor=Z
; rotate=R
; reverse-rotate=SHIFT + R
; pick-items=F
; shoot-enemy=SPACE
; shoot-selected=C
; toggle-driving=RETURN
; cycle-blueprint-forwards=SHIFT + mouse-wheel-up
; cycle-blueprint-backwards=SHIFT + mouse-wheel-down
; zoom-in=mouse-wheel-up
; zoom-out=mouse-wheel-down
; alt-zoom-in=mouse-wheel-up
; alt-zoom-out=mouse-wheel-down
; toggle-menu=ESCAPE
; production-statistics=P
; kill-statistics=K
; logistic-networks=L
; toggle-map=M
; toggle-blueprint-library=B
; confirm-message=TAB
; connect-train=G
; disconnect-train=V
; pause-game=SHIFT + SPACE
; larger-terrain-building-area=KP_ADD
; smaller-terrain-building-area=KP_SUBTRACT
; focus-search=CONTROL + F
; previous-technology=BACKSPACE
; toggle-console=GRAVE
; drag-map=mouse-button-1
; craft=mouse-button-1
; craft-5=mouse-button-2
; craft-all=SHIFT + mouse-button-1
; cancel-craft=mouse-button-1
; cancel-craft-5=mouse-button-2
; cancel-craft-all=SHIFT + mouse-button-1
; editor-tool-primary-action=mouse-button-1
; editor-tool-secondary-action=mouse-button-2
; editor-remove-entity=X
; editor-edit-entity-details=T
; editor-show-all-difficulties=F8
; editor-show-easy-difficulty=F9
; editor-show-normal-difficulty=F10
; editor-show-hard-difficulty=F11
[sound]
; master-volume=0.600000
; music-volume=0.400000
; game-effects-volume=0.700000
; gui-effects-volume=0.700000
; walking-sound-volume=0.300000
; environment-sounds-volume=0.450000
; alerts-volume=0.550000
; audible-distance=40.000000
; environment-audible-distance=15.000000
; maximum-environment-sounds=15
; active-gui-volume-modifier=1.300000
; active-gui-environment-volume-modifier=0.600000
; ambient-music-pause-mean-seconds=45.000000
; ambient-music-pause-variance-seconds=30.000000
; Options: main-tracks-only, interleave-main-tracks-with-interludes, randomize-all
; ambient-music-mode=interleave-main-tracks-with-interludes
[map-view]
; Options: true, false
; show-logistic-network=false
; Options: true, false
; show-electric-network=false
; Options: true, false
; show-turret-range=false
; Options: true, false
; show-pollution=true
; Options: true, false
; show-train-station-names=true
; Options: true, false
; show-player-names=true
; Options: true, false
; show-networkless-logistic-members=false
; Options: true, false
; show-non-standard-map-info=false
[debug]
; force=enemy
; Options: always, basic, detailed, full, never
; show-fps=basic
; Options: always, basic, detailed, full, never
; show-detailed-info=basic
; Options: always, basic, detailed, full, never
; show-time-usage=basic
; Options: always, basic, detailed, full, never
; show-sprite-counts=detailed
; Options: always, basic, detailed, full, never
; show-multiplayer-waiting-icon=basic
; Options: always, basic, detailed, full, never
; show-multiplayer-statistics=basic
; Options: always, basic, detailed, full, never
; show-tile-grid=full
; Options: always, basic, detailed, full, never
; show-collision-rectangles=detailed
; Options: always, basic, detailed, full, never
; show-selection-rectangles=detailed
; Options: always, basic, detailed, full, never
; show-paths=full
; Options: always, basic, detailed, full, never
; show-next-waypoint-bb=full
; Options: always, basic, detailed, full, never
; show-target=full
; Options: always, basic, detailed, full, never
; show-unit-group-info=full
; Options: always, basic, detailed, full, never
; show-unit-behavior-info=full
; Options: always, basic, detailed, full, never
; show-last-path-detail=full
; Options: always, basic, detailed, full, never
; show-path-cache=full
; Options: always, basic, detailed, full, never
; show-path-cache-paths=full
; Options: always, basic, detailed, full, never
; show-rail-paths=full
; Options: always, basic, detailed, full, never
; show-rolling-stock-count=full
; Options: always, basic, detailed, full, never
; show-rail-connections=detailed
; Options: always, basic, detailed, full, never
; show-rail-segments=detailed
; Options: always, basic, detailed, full, never
; show-rail-joints=detailed
; Options: always, basic, detailed, full, never
; show-train-stop-point=detailed
; Options: always, basic, detailed, full, never
; show-train-braking-distance=full
; Options: always, basic, detailed, full, never
; show-train-signals=full
; Options: always, basic, detailed, full, never
; show-network-connected-entities=detailed
; Options: always, basic, detailed, full, never
; show-circuit-network-numbers=detailed
; Options: always, basic, detailed, full, never
; show-energy-sources-networks=detailed
; Options: always, basic, detailed, full, never
; show-active-state=detailed
; Options: always, basic, detailed, full, never
; show-wakeup-lists=detailed
; Options: always, basic, detailed, full, never
; show-pollution-values=full
; Options: always, basic, detailed, full, never
; show-active-entities-on-chunk-counts=full
; Options: always, basic, detailed, full, never
; show-active-chunks=full
; Options: always, basic, detailed, full, never
; show-polluted-chunks=full
; Options: always, basic, detailed, full, never
; show-enemy-expansion-candidate-chunks=full
; Options: always, basic, detailed, full, never
; show-enemy-expansion-candidate-chunk-values=full
; Options: always, basic, detailed, full, never
; show-bad-attack-chunks=full
; Options: always, basic, detailed, full, never
; show-tile-variations=full
; Options: always, basic, detailed, full, never
; show-raw-tile-transitions=never
; Options: always, basic, detailed, full, never
; show-tile-correction-previews=never
; Options: always, basic, detailed, full, never
; show-fluid-box-fluid-info=basic
; Options: always, basic, detailed, full, never
; show-environment-sound-info=basic
; Options: always, basic, detailed, full, never
; show-logistic-robot-targets=full
; Options: always, basic, detailed, full, never
; show-fire-info=full
; Options: always, basic, detailed, full, never
; show-sticker-info=full
; Options: always, basic, detailed, full, never
; show-map-generator-info=full
[multiplayer-lobby]
; name=
; description=
; Options: true, false
; visibility-public=true
; Options: true, false
; visibility-lan=true
; max-players=0
; Options: true, false
; ignore-player-limit-when-returning=false
; max-upload-in-kilobytes-per-second=0
; password=
; tag-list=
; afk-auto-kick=0
; Options: true, false, admins-only
; allowed-commands=admins-only
; Options: true, false
; only-admins-can-pause=true
; Options: true, false
; autosave-only-on-server=true
; Options: true, false
; verify-user-identity=true
[graphics]
; lights-render-quality=0.250000
custom-ui-scale=0.806452
; multisampling-level=0
; preferred-screen-index=255
; screenshots-queue-size=10
; screenshots-threads-count=1
; debug-font-size=18
; max-texture-size=0
max-threads=6
; Options: high, normal, low, very-low
; graphics-quality=normal
; Options: true, false
full-screen=true
; Options: true, false
system-ui-scale=false
; Options: true, false
; show-minimap=true
; Options: true, false
; show-turret-radius-when-blueprinting=false
; Options: true, false
; show-item-labels-in-cursor=true
; Options: true, false
; show-grid-when-paused=true
; Options: true, false
show-smoke=false
; Options: true, false
show-clouds=false
; Options: true, false
show-decoratives=false
; Options: true, false
; show-item-shadows=true
; Options: true, false
; show-inserter-shadows=true
; Options: true, false
; show-inserter-arrows-when-selected=true
; Options: true, false
show-inserter-arrows-when-detailed-info-is-on=true
; Options: true, false
; show-pump-arrows-when-detailed-info-is-on=true
; Options: true, false
; show-mining-drill-arrows-when-detailed-info-is-on=true
; Options: true, false
show-combinator-settings-when-detailed-info-is-on=true
; Options: true, false
; force-opengl=false
; Options: true, false
; cache-sprite-atlas=false
; Options: true, false
v-sync=false
; Options: true, false
; tree-sprite-mipmaps=true
; Options: true, false
; trilinear-filtering=true
; Options: true, false
; shader-enabled=true
; Options: true, false
; skip-vram-detection=false
; Options: true, false
; runtime-sprite-reload=false
; Options: all, high, medium, low
; video-memory-usage=high
; Options: false, true, auto
texture-compression=auto
; Options: false, true, auto
; disable-fma3=auto
[path]
read-data=__PATH__system-read-data__
write-data=__PATH__system-write-data__
[general]
locale=
[other]
; Options: true, false
; verbose-logging=false
; tooltip-delay=0.040000
; output-console-delay=1200
; autosave-interval=2
; autosave-slots=3
; minimum-latency-in-multiplayer=0
; port=34197
; proxy=
; Options: true, false
; force-default-logistic-filter-count-to-one=false
; Options: true, false
show-tips-and-tricks=false
; Options: true, false
; show-tutorial-notifications=true
; Options: true, false
; autosort-inventory=true
; Options: true, false
; research-finished-stops-game=true
; Options: true, false
; use-item-groups=true
; Options: true, false
; use-item-subgroups=true
; Options: true, false
; enable-new-mods=true
; Options: true, false
; use-version-filter-in-browse-games-gui=true
; Options: true, false
; use-mod-settings-per-save=true
; Options: true, false
; disable-minimal-mode=false
[controls]
; move-up=W
; move-right=D
; move-left=A
; move-down=S
; open-character-gui=E
; open-technology-gui=T
; close-gui=E
; mine=mouse-button-2
; build=mouse-button-1
; build-ghost=SHIFT + mouse-button-1
; remove-pole-cables=SHIFT + mouse-button-1
; copy-entity-settings=SHIFT + mouse-button-2
; paste-entity-settings=SHIFT + mouse-button-1
; select-for-blueprint=mouse-button-1
; select-for-cancel-deconstruct=SHIFT + mouse-button-1
; open-gui=mouse-button-1
; show-info=ALT_L
; next-weapon=TAB
; pick-item=mouse-button-1
; stack-transfer=SHIFT + mouse-button-1
; inventory-transfer=CONTROL + mouse-button-1
; fast-entity-transfer=CONTROL + mouse-button-1
; toggle-filter=mouse-button-3
; quickbar-1=1
; quickbar-2=2
; quickbar-3=3
; quickbar-4=4
; quickbar-5=5
; cursor-split=mouse-button-2
; stack-split=SHIFT + mouse-button-2
; inventory-split=CONTROL + mouse-button-2
; fast-entity-split=CONTROL + mouse-button-2
; change-active-quickbar=X
; open-item=mouse-button-2
; quickbar-6=SHIFT + 1
; quickbar-7=SHIFT + 2
; quickbar-8=SHIFT + 3
; quickbar-9=SHIFT + 4
; quickbar-10=SHIFT + 5
; clean-cursor=Q
; smart-pipette=Q
; drop-cursor=Z
; rotate=R
; reverse-rotate=SHIFT + R
; pick-items=F
; shoot-enemy=SPACE
; shoot-selected=C
; toggle-driving=RETURN
; cycle-blueprint-forwards=SHIFT + mouse-wheel-up
; cycle-blueprint-backwards=SHIFT + mouse-wheel-down
; zoom-in=mouse-wheel-up
; zoom-out=mouse-wheel-down
; alt-zoom-in=mouse-wheel-up
; alt-zoom-out=mouse-wheel-down
; toggle-menu=ESCAPE
; production-statistics=P
; kill-statistics=K
; logistic-networks=L
; toggle-map=M
; toggle-blueprint-library=B
; confirm-message=TAB
; connect-train=G
; disconnect-train=V
; pause-game=SHIFT + SPACE
; larger-terrain-building-area=KP_ADD
; smaller-terrain-building-area=KP_SUBTRACT
; focus-search=CONTROL + F
; previous-technology=BACKSPACE
; toggle-console=GRAVE
; drag-map=mouse-button-1
; craft=mouse-button-1
; craft-5=mouse-button-2
; craft-all=SHIFT + mouse-button-1
; cancel-craft=mouse-button-1
; cancel-craft-5=mouse-button-2
; cancel-craft-all=SHIFT + mouse-button-1
; editor-tool-primary-action=mouse-button-1
; editor-tool-secondary-action=mouse-button-2
; editor-remove-entity=X
; editor-edit-entity-details=T
; editor-show-all-difficulties=F8
; editor-show-easy-difficulty=F9
; editor-show-normal-difficulty=F10
; editor-show-hard-difficulty=F11
[sound]
; master-volume=0.600000
; music-volume=0.400000
; game-effects-volume=0.700000
; gui-effects-volume=0.700000
; walking-sound-volume=0.300000
; environment-sounds-volume=0.450000
; alerts-volume=0.550000
; audible-distance=40.000000
; environment-audible-distance=15.000000
; maximum-environment-sounds=15
; active-gui-volume-modifier=1.300000
; active-gui-environment-volume-modifier=0.600000
; ambient-music-pause-mean-seconds=45.000000
; ambient-music-pause-variance-seconds=30.000000
; Options: main-tracks-only, interleave-main-tracks-with-interludes, randomize-all
; ambient-music-mode=interleave-main-tracks-with-interludes
[map-view]
; Options: true, false
; show-logistic-network=false
; Options: true, false
; show-electric-network=false
; Options: true, false
; show-turret-range=false
; Options: true, false
; show-pollution=true
; Options: true, false
; show-train-station-names=true
; Options: true, false
; show-player-names=true
; Options: true, false
; show-networkless-logistic-members=false
; Options: true, false
; show-non-standard-map-info=false
[debug]
; force=enemy
; Options: always, basic, detailed, full, never
; show-fps=basic
; Options: always, basic, detailed, full, never
; show-detailed-info=basic
; Options: always, basic, detailed, full, never
; show-time-usage=basic
; Options: always, basic, detailed, full, never
; show-sprite-counts=detailed
; Options: always, basic, detailed, full, never
; show-multiplayer-waiting-icon=basic
; Options: always, basic, detailed, full, never
; show-multiplayer-statistics=basic
; Options: always, basic, detailed, full, never
; show-tile-grid=full
; Options: always, basic, detailed, full, never
; show-collision-rectangles=detailed
; Options: always, basic, detailed, full, never
; show-selection-rectangles=detailed
; Options: always, basic, detailed, full, never
; show-paths=full
; Options: always, basic, detailed, full, never
; show-next-waypoint-bb=full
; Options: always, basic, detailed, full, never
; show-target=full
; Options: always, basic, detailed, full, never
; show-unit-group-info=full
; Options: always, basic, detailed, full, never
; show-unit-behavior-info=full
; Options: always, basic, detailed, full, never
; show-last-path-detail=full
; Options: always, basic, detailed, full, never
; show-path-cache=full
; Options: always, basic, detailed, full, never
; show-path-cache-paths=full
; Options: always, basic, detailed, full, never
; show-rail-paths=full
; Options: always, basic, detailed, full, never
; show-rolling-stock-count=full
; Options: always, basic, detailed, full, never
; show-rail-connections=detailed
; Options: always, basic, detailed, full, never
; show-rail-segments=detailed
; Options: always, basic, detailed, full, never
; show-rail-joints=detailed
; Options: always, basic, detailed, full, never
; show-train-stop-point=detailed
; Options: always, basic, detailed, full, never
; show-train-braking-distance=full
; Options: always, basic, detailed, full, never
; show-train-signals=full
; Options: always, basic, detailed, full, never
; show-network-connected-entities=detailed
; Options: always, basic, detailed, full, never
; show-circuit-network-numbers=detailed
; Options: always, basic, detailed, full, never
; show-energy-sources-networks=detailed
; Options: always, basic, detailed, full, never
; show-active-state=detailed
; Options: always, basic, detailed, full, never
; show-wakeup-lists=detailed
; Options: always, basic, detailed, full, never
; show-pollution-values=full
; Options: always, basic, detailed, full, never
; show-active-entities-on-chunk-counts=full
; Options: always, basic, detailed, full, never
; show-active-chunks=full
; Options: always, basic, detailed, full, never
; show-polluted-chunks=full
; Options: always, basic, detailed, full, never
; show-enemy-expansion-candidate-chunks=full
; Options: always, basic, detailed, full, never
; show-enemy-expansion-candidate-chunk-values=full
; Options: always, basic, detailed, full, never
; show-bad-attack-chunks=full
; Options: always, basic, detailed, full, never
; show-tile-variations=full
; Options: always, basic, detailed, full, never
; show-raw-tile-transitions=never
; Options: always, basic, detailed, full, never
; show-tile-correction-previews=never
; Options: always, basic, detailed, full, never
; show-fluid-box-fluid-info=basic
; Options: always, basic, detailed, full, never
; show-environment-sound-info=basic
; Options: always, basic, detailed, full, never
; show-logistic-robot-targets=full
; Options: always, basic, detailed, full, never
; show-fire-info=full
; Options: always, basic, detailed, full, never
; show-sticker-info=full
; Options: always, basic, detailed, full, never
; show-map-generator-info=full
[multiplayer-lobby]
; name=
; description=
; Options: true, false
; visibility-public=true
; Options: true, false
; visibility-lan=true
; max-players=0
; Options: true, false
; ignore-player-limit-when-returning=false
; max-upload-in-kilobytes-per-second=0
; password=
; tag-list=
; afk-auto-kick=0
; Options: true, false, admins-only
; allowed-commands=admins-only
; Options: true, false
; only-admins-can-pause=true
; Options: true, false
; autosave-only-on-server=true
; Options: true, false
; verify-user-identity=true
[graphics]
; lights-render-quality=0.250000
custom-ui-scale=0.806452
; multisampling-level=0
; preferred-screen-index=255
; screenshots-queue-size=10
; screenshots-threads-count=1
; debug-font-size=18
; max-texture-size=0
max-threads=6
; Options: high, normal, low, very-low
; graphics-quality=normal
; Options: true, false
full-screen=true
; Options: true, false
system-ui-scale=false
; Options: true, false
; show-minimap=true
; Options: true, false
; show-turret-radius-when-blueprinting=false
; Options: true, false
; show-item-labels-in-cursor=true
; Options: true, false
; show-grid-when-paused=true
; Options: true, false
show-smoke=false
; Options: true, false
show-clouds=false
; Options: true, false
show-decoratives=false
; Options: true, false
; show-item-shadows=true
; Options: true, false
; show-inserter-shadows=true
; Options: true, false
; show-inserter-arrows-when-selected=true
; Options: true, false
show-inserter-arrows-when-detailed-info-is-on=true
; Options: true, false
; show-pump-arrows-when-detailed-info-is-on=true
; Options: true, false
; show-mining-drill-arrows-when-detailed-info-is-on=true
; Options: true, false
show-combinator-settings-when-detailed-info-is-on=true
; Options: true, false
; force-opengl=false
; Options: true, false
; cache-sprite-atlas=false
; Options: true, false
v-sync=false
; Options: true, false
; tree-sprite-mipmaps=true
; Options: true, false
; trilinear-filtering=true
; Options: true, false
; shader-enabled=true
; Options: true, false
; skip-vram-detection=false
; Options: true, false
; runtime-sprite-reload=false
; Options: all, high, medium, low
; video-memory-usage=high
; Options: false, true, auto
texture-compression=auto
; Options: false, true, auto
; disable-fma3=auto
Tried running through steam, native installation, not through wine. Have also tried running the Factorio binary through the terminal.
I'm thinking of a memory problem because it doesn't crash at the same point every time. It's always between 85% and 90%. In the logfiles, the amount of 'atlas bitmaps created' differences from each start.
It shouldn't though. Works fine on my Windows 10 64 bit setup, on the exact same laptop. My windows uses much more memory. Maybe it could be because of the "new" unity 8 that comes with Ubuntu 17.04? I think that draws a lot of video memory.