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[0.14.3] inserter / train graphic bug

Posted: Mon Sep 12, 2016 3:53 pm
by Nexarius
The inserters are on top of the train but that doesn't make sense.
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Re: [0.14.3] inserter / train graphic bug

Posted: Mon Sep 12, 2016 4:46 pm
by Klonan
Thanks for the report,

However this is simply a limitation of 2d sprites in a 3d perspective, and would be pretty hard to fix without breaking anything else

Re: [0.14.3] inserter / train graphic bug

Posted: Mon Sep 12, 2016 5:04 pm
by Zeblote
Klonan wrote:Thanks for the report,

However this is simply a limitation of 2d sprites in a 3d perspective, and would be pretty hard to fix without breaking anything else
Why don't you sort sprites by their position? As most things overlap what's a tile behind them but very rarely something in front, this would make sense as a general rule.

Re: [0.14.3] inserter / train graphic bug

Posted: Thu Sep 22, 2016 12:23 am
by DaveMcW
Zeblote wrote:Why don't you sort sprites by their position? As most things overlap what's a tile behind them but very rarely something in front, this would make sense as a general rule.
Then inserters one tile below a train would be invisible.

Re: [0.14.3] inserter / train graphic bug

Posted: Thu Sep 22, 2016 12:52 am
by Zeblote
DaveMcW wrote:
Zeblote wrote:Why don't you sort sprites by their position? As most things overlap what's a tile behind them but very rarely something in front, this would make sense as a general rule.
Then inserters one tile below a train would be invisible.
They wouldn't, how did you get that idea?

Inserters below a train would get drawn after it.