[0.11.22] Recurring desync issues in modded multiplayer
Posted: Fri Jun 12, 2015 4:33 pm
Hello, a friend and me play modded multiplayer factorio. For some long stretches of time all works perfectly, othertime we get stuck in desync loops or get every-once-in a while desyncs. We have clocked over 15 hours, but desync issues seem to increase as time goes on, we're now at a point of barely playable.
We both run Factorio 64 Bit 0.11.22; one on ubuntu, one on windows 7
Modlist:
I have 404 MB of desync reports. Here a recent one:
https://www.dropbox.com/s/iesfswoquwi2m ... 09.7z?dl=0
Also, how to detect which mod might be causing a desync?
Additionally, here the mods:
https://www.dropbox.com/s/oq6sxrh2kcb8e ... ar.gz?dl=0
Slightly outdated; Cyberchests is older than we use in there, I believe.
Mod"pack" only for debugging purposes, I do not have permissions to release these mods as an official pack, nor do I own any content.
We both run Factorio 64 Bit 0.11.22; one on ubuntu, one on windows 7
Modlist:
Code: Select all
Factorio\mods
12.06.2015 16:49 <DIR> .
12.06.2015 16:49 <DIR> ..
12.06.2015 16:00 <DIR> AdvancedEquipment_0.3.9
12.06.2015 16:00 <DIR> air-filtering_0.1.1
12.06.2015 16:00 <DIR> AlienPlant_0.1.2
12.06.2015 16:00 <DIR> BetterElectricPole_0.0.3
12.06.2015 16:00 <DIR> bobassembly_0.1.8
12.06.2015 16:00 <DIR> bobelecoveride_0.1.3
08.06.2015 22:35 3.571.263 boblogistics_0.1.7.zip
12.06.2015 16:00 <DIR> bobmodules_0.2.9
12.06.2015 16:00 <DIR> bobores_0.6.7
12.06.2015 16:00 <DIR> bobplates_0.7.11
12.06.2015 16:00 <DIR> bobpower_0.1.8
12.06.2015 16:00 <DIR> bobwarfare_0.1.4
12.06.2015 16:00 <DIR> bulldozer_1.0.5
12.06.2015 16:00 <DIR> Compression Chests_1.3.6
12.06.2015 16:00 <DIR> CORE-DyTech-Core_1.1.3
12.06.2015 16:48 160.498 CyberChest_0.9.0.zip
12.06.2015 16:00 <DIR> Equalizer_Chests_1.0.0
12.06.2015 16:00 <DIR> Explosive Termites_1.1.5
12.06.2015 16:00 <DIR> FARL_0.2.91
12.06.2015 16:00 <DIR> Fluid Void_1.0.0
12.06.2015 16:00 <DIR> Force Fields_1.0.1
12.06.2015 16:00 <DIR> Landfill_2.1.4
12.06.2015 16:00 <DIR> Larger Inventory_1.0.0
12.06.2015 16:00 <DIR> MAIN-DyTech-Machine_1.0.3
12.06.2015 16:00 <DIR> MAIN-DyTech-Power_1.0.1
12.06.2015 16:00 <DIR> MAIN-DyTech-War_1.0.2
12.06.2015 17:05 4.033 mod-list.json
21.01.2015 16:11 10.711.636 RailTanker_0.0.8.zip
12.06.2015 16:00 <DIR> recyclingplant_1.0.0
12.06.2015 16:00 <DIR> replacer_1.0.3
12.06.2015 16:00 <DIR> replicators_1.0.26
08.06.2015 22:39 25.089 rso-mod_1.0.19.zip
12.06.2015 16:00 <DIR> Smart-Circuit-Systems_0.3.8
08.06.2015 22:43 2.719.836 SupremeWarfare_1.0.3.zip
12.06.2015 16:00 <DIR> TGPlayers_0.0.2
12.06.2015 16:00 <DIR> TGWindDisplay_0.0.1
12.06.2015 16:00 <DIR> ThunderGui_0.2.3
12.06.2015 16:00 <DIR> Treefarm-AC_0.1.5
12.06.2015 16:00 <DIR> Treefarm-Caffeine-Addon_0.3.2
12.06.2015 16:00 <DIR> Treefarm-Lite_0.1.5
12.06.2015 16:00 <DIR> tree_collision_0.2.0
12.06.2015 16:00 <DIR> yi_engines_0.1.2
12.06.2015 16:00 <DIR> yi_pfw_0.0.4
https://www.dropbox.com/s/iesfswoquwi2m ... 09.7z?dl=0
Also, how to detect which mod might be causing a desync?
Additionally, here the mods:
https://www.dropbox.com/s/oq6sxrh2kcb8e ... ar.gz?dl=0
Slightly outdated; Cyberchests is older than we use in there, I believe.
Mod"pack" only for debugging purposes, I do not have permissions to release these mods as an official pack, nor do I own any content.