[2.0.16] [SA] Incorrect transport robot display when character is inside train on elevated train
Posted: Sun Nov 10, 2024 11:21 pm
by Hares
When transport robot is moving towards player which is inside the train on the horizontal elevated rail, they go to the point directly below that rail. Technically, not a bug, but looks like a bug.
Re: [2.0.16] [SA] Incorrect transport robot display when character is inside train on elevated train
Posted: Tue Nov 12, 2024 3:34 pm
by Rseding91
Thanks for the report. This is a won't fix due the performance overhead it would have on every single robot everywhere at all times.
Re: [2.0.16] [SA] Incorrect transport robot display when character is inside train on elevated train
Posted: Tue Nov 12, 2024 4:26 pm
by Hares
Rseding91 wrote: ↑Tue Nov 12, 2024 3:34 pm
Thanks for the report. This is a won't fix due the performance overhead it would have on every single robot everywhere at all times.
I can suggest changing this on a render layer, so they are rendered with the offset when all conditions are true:
Robot is inside render area (of course it is)
Robot is targeting current player or the vehicle they control: this should already be in the game data as these robots are colored differently; no need to render that to the other players
Robot is near its destination: in FFF-421 it was said robots are now checked only once per N ticks, so the last (or last few) of chunks could be considered as "near"
Target is elevated: in train or flies in jetsuit from mech armor (or any other method of elevation)
Might add to the ToDo list for 2.1 or what will be the next content / major-QoL patch
Re: [2.0.16] [SA] Incorrect transport robot display when character is inside train on elevated train