[2.0.9] Intel HD Graphics segfault when using OpenGL
Posted: Wed Oct 23, 2024 3:20 pm
When I first loaded the game, it had to remove some mods. After restarting and doing the first time startup where it prepares bitmaps, it eventually finished but then gave me an error about graphic device removed. I didn't think to screenshot that. It asked me if I wanted to use OpenGL or restart. I tried clicking Use OpenGL, but now launching Factorio will cause a segfault before getting to the menu. Here's the log file. Note long ago I used to be able to play Factorio on this ancient office PC.
I'm attaching the log file and the dump file.
The core part where the error happens is:
I'm attaching the log file and the dump file.
The core part where the error happens is:
Code: Select all
0.075 System info: [CPU: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz, 4 cores, RAM: 5593/8104 MB, page: 11216/24488 MB, virtual: 4341/134217727 MB, extended virtual: 0 MB]
0.216 Memory info:
0.216 [0]: Undefined CT51264BD160B.C16F 4096 MB 1600 MHz
0.216 [1]: Undefined CT51264BD160B.C16F 4096 MB 1600 MHz
1.042 Info ModManager.cpp:255: Found duplicate mod EvoGUI, using higher version (0.4.601 > 0.4.15).
1.143 Info ModManager.cpp:255: Found duplicate mod miniloader, using higher version (1.15.7 > 1.13.1).
1.818 Display options: [FullScreen: false] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
2.031 Video driver: windows
2.032 Available displays: 2
2.032 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
2.032 [1]: \\.\DISPLAY2 - Intel(R) HD Graphics {0x8000001, [-1920,0], 1920x1080, 32bit, 60Hz}
2.065 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...