[1.1.53] not-same-force followers count towards followers

Things that we don't consider worth fixing at this moment.
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Honktown
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[1.1.53] not-same-force followers count towards followers

Post by Honktown »

Description: Not-same-force followers count towards the character (entity?) amounts and will even destroy player bots.

e.g.:

Code: Select all

/c
local player = game.player
local surface = player.surface
local position = player.position

player.force.maximum_following_robot_count = 5
local bot_t = {
	name = "defender",
	surface = surface,
	force = "player",
	position = position,
	target = player.character
}
local player_count = 5
for i = 1, player_count do
	surface.create_entity(bot_t)
end

bot_t.force = "neutral"
position.x = position.x + 10

local other_count = 3
for i = 1, other_count do
	surface.create_entity(bot_t)
end
What I'd expect: other-force bots to not be a part of the same follower pool. I don't have an expectation on "should the follower count respect the same force's limit on the entity", or, "disregard a limit for not-same-force entities".
I have mods! I guess!
Link

Honktown
Smart Inserter
Smart Inserter
Posts: 1025
Joined: Thu Oct 03, 2019 7:10 am
Contact:

Re: [1.1.53] not-same-force followers count towards followers

Post by Honktown »

It was mentioned to me a "fix" might be to have the follower error (if not the same force?). I'd rather definitely not have that happen, as it would mess up a redmew scenario.
I have mods! I guess!
Link

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