I quickly learned (in 0.16) that you should be careful when playing with fire (area), but this might be an even better suggestion !
(The minimum range would probably still need to be increased, considering that not being able to line up turrets might be an issue...)
[posila] [0.17.1] Flamethrower turret aiming incorrectly
- BlueTemplar
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Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
BobDiggity (mod-scenario-pack)
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Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
sort of. read the whole topic. as i get it - devs are researching this thing, and for now they just disabled leading as a temporarily solution.
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Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Just noticed one more issue, which not really directly related to this one, but they both are affecting flameturrets gameplay in 0.17, so im not creating new topic, but updating this one.
The issue is - now when spitters have splash acid damage - they are damaging pipes, connected to flame turrets, and kill them VERY quickly, due to the fact, that pipes only have 150HP in total, so flameturrets very often become disconnected. There also should be same issue with electric poles, powering laser turrets, but they can be moved further behind the wall and still be able to provide power, so thats not a big deal. Pipes meanwhile always should be connected directly to flame turret and cant be moved.
I was thinking about giving pipes 100% acid damage resistance (it would be logical, cause pipes still intended to work with something like sulfuric acid, so IMHO its best solution). There is another solution - take away splash damage from spitters(you can still keep it for worms), like leading was removed from flameturrets. Looks like both of this mechanics was not thought out good enough, and as it turns out - they interact with other game mechanics not in the best way.
Dont know what will you decide to do about that, but at least it needs to be thought about a bit more.
The issue is - now when spitters have splash acid damage - they are damaging pipes, connected to flame turrets, and kill them VERY quickly, due to the fact, that pipes only have 150HP in total, so flameturrets very often become disconnected. There also should be same issue with electric poles, powering laser turrets, but they can be moved further behind the wall and still be able to provide power, so thats not a big deal. Pipes meanwhile always should be connected directly to flame turret and cant be moved.
I was thinking about giving pipes 100% acid damage resistance (it would be logical, cause pipes still intended to work with something like sulfuric acid, so IMHO its best solution). There is another solution - take away splash damage from spitters(you can still keep it for worms), like leading was removed from flameturrets. Looks like both of this mechanics was not thought out good enough, and as it turns out - they interact with other game mechanics not in the best way.
Dont know what will you decide to do about that, but at least it needs to be thought about a bit more.
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Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
I guess that only affects the biggest spitters?
Small spitter splash damage seems pretty... small (if any !)
Small spitter splash damage seems pretty... small (if any !)
BobDiggity (mod-scenario-pack)
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Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Well, someone else made a new thread :
viewtopic.php?p=406791#p406791
Maybe it *does* need a separate discussion ?
(Also yeah, construction bots can (literally!) fix that...)
viewtopic.php?p=406791#p406791
Maybe it *does* need a separate discussion ?
(Also yeah, construction bots can (literally!) fix that...)
BobDiggity (mod-scenario-pack)
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Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
as i know all spitters have splash damage right now.BlueTemplar wrote: ↑Mon Mar 04, 2019 3:30 pm I guess that only affects the biggest spitters?
Small spitter splash damage seems pretty... small (if any !)
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Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Even if so, it has to splash far enough to hit the pipe...
BobDiggity (mod-scenario-pack)
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Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
When it shoots at turret, next to the pipe, it hits pipe as well.BlueTemplar wrote: ↑Mon Mar 04, 2019 7:13 pm Even if so, it has to splash far enough to hit the pipe...