[0.15.3] Long user/nicknames break some GUIs

Things that we don't consider worth fixing at this moment.
Post Reply
blha303
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Jul 04, 2016 12:40 pm
Contact:

[0.15.3] Long user/nicknames break some GUIs

Post by blha303 »

We were conducting some testing on username length, my friend determined that 25% of the Bee Movie script was roughly the maximum length possible in a Factorio username before it crashes, but this has negative effects on GUIs such as the new blueprint dialog, making it impossible to create a new blueprint. The dialog redraws itself after a window resize to at least give access to existing blueprint buttons.

Before:
before
before
20170429192014_1.jpg (303.38 KiB) Viewed 1962 times
After:
after
after
20170429182915_1.jpg (160.74 KiB) Viewed 1962 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 13202
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.3] Long user/nicknames break some GUIs

Post by Rseding91 »

I don't consider this worth the time to "fix". Just don't do that :P
If you want to get ahold of me I'm almost always on Discord.

User avatar
WhiteFusion
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Jan 17, 2015 3:16 am
Contact:

Re: [0.15.3] Long user/nicknames break some GUIs

Post by WhiteFusion »

Apparently throwing the Bee Movie at something for stress testing is now going to be a valid procedure and the best way to see how things horribly break.

But regardless, I guess the simple fix is simply truncating usernames in the UI with a leading '...' after so many characters.
The whitest husky around.

Post Reply

Return to “Won't fix.”