Adding a "Realism" subforum under "Factorio Direction"
Posted: Thu May 04, 2017 1:03 pm
Hello there,
I'd like to suggest that a new subforum dedicated to "scientific accuracy" is added, where players can voice their concerns regarding various aspects of the game that are seemingly not representing reality well enough, and cannot usually be considered as flat-out bugs or feature requests. The developers would then be able to take this into consideration when working on the game. The way it seems to work at the moment is: modders add content => developers are possibly inspired => content makes it into the game in one form or another... So I believe this suggestion would help streamline the inspiration process a bit.
Here are some examples of "concerns" that could go there:
I'd like to suggest that a new subforum dedicated to "scientific accuracy" is added, where players can voice their concerns regarding various aspects of the game that are seemingly not representing reality well enough, and cannot usually be considered as flat-out bugs or feature requests. The developers would then be able to take this into consideration when working on the game. The way it seems to work at the moment is: modders add content => developers are possibly inspired => content makes it into the game in one form or another... So I believe this suggestion would help streamline the inspiration process a bit.
Here are some examples of "concerns" that could go there:
- The correct color of uranium deposits.
- It's useless to provide a "pump" with anything but a liquid input. For gasses one uses a compressor (I'm talking about you - steam).
- All fluids in the game allow themselves to be heated to arbitrary temperatures (using the nuclear power plant), although in reality some would evaporate or explode by then.
- Iron pipes cannot be used to transport acid, or even sea water.
- Nuclear fuel shouldn't become "used" instantly, but only after its energy has been exhausted. It's not like we're dumping a bucket of uranium into a reactor and the bucket is now empty and can be reused.
- With heat exchangers, it's now possible to heat fluid to a temperature of several hundred °C, which means it can be used on crude oil to provide a new processing path in late-game, using cooling towers that would output petroleum gas, light and/or heavy oil, lubricant and even asphalt (to be used as another tier of floors for increased mobility and aesthetics), with no associated pollution.