Hm. I know.
This is the topic you should point to:
viewtopic.php?f=55&t=28032 Idea: New Sub-forum for all combinator related topics!
It falls in my authority and I'm normally not so indecisive, but in this case I shifted it for some weeks now.
The reason for this is, that I counted about how much posts would fall into that new combinator category (I took about 100 posts and made a list in my head) and it was a bit low to make an own board out of the number of posts yet. Well, that might change of course in future, but it has another big problem: Most posts include, interesting other categories. Like energy, belt magic, etc. The biggest problem was, that I was many times (more than 30%) not able to put the posts in
one category. And a side-problem: If we make a board for combinator problems only, why not also a board for belt problems. And so on. I think - and this is also an aspect of this - that most interesting problems in Factorio could not be shrinked to combinator only. Most times the problems are mixed. It makes no sense to build a combinator-array that regulates power without some more or less realistic setup, that needs power.
In other words: We where a bit too enthusiastic; It makes not so much sense to make one new sub-forum only for combinators. (*)
So my current idea of this is (see last posts of the linked thread), that we should implement some kind of
tagging system in Show your Creations instead. Simply marking your subject with keywords like "[comb]", "[enrg]" etc. or combinations of that, to make them searchable.
My plan was to look then a while, if that works for Show your Creations, make eventually changes and then use the same rules for other boards.
I had no time (or better to be honest: not enough enthusiasm
) to announce that change.
If someone likes to speed things up, he can formulate such a sticky-article that explains the new rules and I will look, what I can do.
(*) I see some very specialized stuff like Schmidt-trigger etc. not in the forum. I think the wiki is much more useful for such things, cause such designs would not change much over time.