Messy Sunday music

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SpleT
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Messy Sunday music

Post by SpleT »

Had a lazy Sunday messing arround and I landed up with this :roll:
https://m.youtube.com/watch?v=T_iNHF_TYyY

Pi-C
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Re: Messy Sunday music

Post by Pi-C »

SpleT wrote:
Mon Oct 28, 2019 3:15 am
Had a lazy Sunday messing arround and I landed up with this :roll:
https://m.youtube.com/watch?v=T_iNHF_TYyY
Very nice! But why did you run over to start the program again? Belting the gear from end to start would have seemed a bit more Factorio-like. But, you know, just ignore me -- just can't help it, I always must criticize… :-D
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

SpleT
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Re: Messy Sunday music

Post by SpleT »

Pi-C wrote:
Mon Oct 28, 2019 5:52 am
SpleT wrote:
Mon Oct 28, 2019 3:15 am
Had a lazy Sunday messing arround and I landed up with this :roll:
https://m.youtube.com/watch?v=T_iNHF_TYyY
Very nice! But why did you run over to start the program again? Belting the gear from end to start would have seemed a bit more Factorio-like. But, you know, just ignore me -- just can't help it, I always must criticize… :-D

hahah 😇 it gives me a bit of an old jukebox feeling ya gotta insert a coin 😎

SpleT
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Re: Messy Sunday music

Post by SpleT »

added a gate trigger to start it.... also have some more ideas with this now haha, can regulate inserter speed with power and also gate triggers or train music while riding :p

Pi-C
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Re: Messy Sunday music

Post by Pi-C »

SpleT wrote:
Mon Oct 28, 2019 11:18 am
added a gate trigger to start it....
I'd thought of a transport belt two tiles from the inserter that you'd have toggle with a constant combinator, so you'd still get a bit of that jukebox feeling …
seems to
also have some more ideas with this now haha, can regulate inserter speed with power and also gate triggers or train music while riding :p
A completely useless project that must be lots of fun to work on. Would be nice to see some more of it! :-D
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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