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[YouTube] Colonel Failure's Languid Exploits with Automation

Posted: Tue Sep 02, 2014 10:02 pm
by ColonelFailure
Hello friends.

I've been tinkering around with Factorio for the past few months and have been endlessly entertained at the possibilities even the relatively early 0.9.8 build has to offer.

Unlike some of the fine young videographers out there I play at a fairly leisurely pace, frequently make mistakes and often forget what I was doing 2 minutes earlier. I'm never happier than taking a working piece of construction apart and then putting it back together in almost the same way. To be honest, I've played maybe 100 hours so far and haven't finished the game, preferring to decide that there is undoubtedly a better way and that starting again would be more fun.

All of which preamble leads me to the point where I've rigged my VCR up to the ole home computer and made some videos of my exploits, and if you have the inclination I'd be most pleased were you Fine Factory Folk to give them a once over. I've got half a dozen segue-laden episodes for you to be polite about uploaded via my two-tin-cans-and-a-bit-of-string internet connection, and there are more in store.

#1 Your adventure starts here
#2 Laughably automated furnaces
#3 Red flasks appear from nowhere
#4 Tis magic! Green flasks!
#5 I forget how oil processing works
#6 20 minutes watching an old man figuring out pipes

Feedback is most definitely welcome.

Obliged,

CF

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Wed Sep 03, 2014 7:06 am
by Punter
Loving the 1st episode. :)

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Wed Sep 03, 2014 7:59 am
by zlosynus
Looks very good, just next time you could decrease volume of music since it is too loud.

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Wed Sep 03, 2014 8:42 am
by ColonelFailure
zlosynus wrote:Looks very good, just next time you could decrease volume of music since it is too loud.
Yes indeed, and thanks for the note.

Quality control in the first two issues was somewhat wonky. From #3 onwards my dulcet bass-baritone is no longer dwarfed by the familiar, yet eerily haunting game music.

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Wed Sep 03, 2014 9:57 pm
by ColonelFailure
Like a 4 year old on Christmas morning, here's the next episode.

Episode 7 : those furnaces are made of stars.

I've had some good feedback sent privately, and beyond the 10th episode I'll be trying a slightly different approach. I know! Pretty thrilling!

Thanks to those who've had a look.

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Fri Sep 05, 2014 7:59 am
by ColonelFailure
"Something for the weekend sir?"

"Why yes indeed, I'd like to watch some chap rambling over the mid-game redesign of his factory in the vain hope it'll provide enough resources to push toward victory."

"Does it matter if he does the job particularly well?"

"Not even slightly. If anything it'd be better if he were a little incompetent"

"I have just the thing sir. Episode 8 - Making sausages"

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Mon Sep 08, 2014 8:22 am
by ColonelFailure
It's Monday morning.

You don't want to be at work, you'd rather still be enjoying whatever it was you were enjoying over the weekend. Never mind all that, the sun is up in the sky, birds are singing and September brings about some jolly pleasant weather.

Out on the colony however, and in the wake of the Great Copper Disaster, flask production has been redesigned. Again.

Episode 9 - MEASURE TWICE CUT ONCE

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Wed Sep 10, 2014 7:35 am
by ColonelFailure
Back once again, and just for a change there's a problem with the power supply, there isn't enough iron and Debbie needs a date for the prom!

Episode 10 : the long steady drive toward blue flask production

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Thu Sep 11, 2014 8:22 am
by ColonelFailure
Progress progress progress!

In order to achieve great things we're going to need power that doesn't involve setting fire to things - well, not only setting fire to things. To that end we're chasing down solar power, getting confused about making sulphur, creating ridiculously long conveyors to make batteries and alluding to areas of the map soon to be conquered.

Episode 11 : fun in the sun

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Thu Sep 11, 2014 10:18 am
by -root
Keep up the good work. You're not doing a bad job at all.

Plus, you are very good to listen to. Nothing like a cultured british accent.

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Mon Sep 15, 2014 9:41 am
by ColonelFailure
Many thanks Dr -Root, encouraging feedback is most welcome.

Anyway, since it's Monday here's some violence to put you in the right mood for the day.

Episode 12 : War!

Saddle up for a thrill ride of wall building and weak-kneed laser turret advance!

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Tue Sep 16, 2014 10:55 am
by ColonelFailure
Two for Tuesday!

Well maybe that's an exaggeration. It's one theme in two parts.

With the alien menace given a sound thrashing for the time being, I'm expanding resource gathering through the medium of a simplistic rail system.

"Simplistic"

Yes, so I can make a meal out of even supposedly easy tasks, why not stop by and shake your head sadly at the various schoolboy-esque errors present.

Episode 13 - The uneasy 20 second wait for something to happen
Episode 14 - No such thing as too many fast inserters

Driver! Onwards!

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Fri Sep 19, 2014 11:55 am
by ColonelFailure
Get that Friday feeling early (on Friday) with the latest mind-shambling episode in this lethargic playthrough.

Friends, we're talking iron here. More iron. Again. Sure as eggs is eggs and every odd numbered Star Trek movie is crap, we'll always be talking about iron.

Episode 15 : enough with the iron already

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Sat Sep 20, 2014 10:14 am
by ColonelFailure
"Two species enter, one species leaves."

Maybe not quite as catchy as the original, but in the new episode of Colonel Failure's Factorio Thunderdome our protagonist is rudely interrupted by the denizens of Planet X, leading to an introduction to the benefits of reincarnation and the clairvoyance that goes with it.

Watch!

Episode 16 : Failure to observe warning signs

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Mon Sep 22, 2014 9:27 am
by ColonelFailure
You know how Mondays go.

The weekend behind you, the prospect of another working week now unavoidable and you still don't have blue flasks being made.

NOT FOR MUCH LONGER!

Episode 17 : bending copper to our collective will

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Tue Sep 23, 2014 9:28 am
by ColonelFailure
On some days you believe a partial wall will suffice to defeat the none-too-bright alien menace, that they will be suitably attracted to your tempting laser turretry place hither and yon throughout your smallholding. Then there are the other days, the days when you realise that this assumption was fallacious, and in fact they are now all up in your business chowing down on conveyor belts.

Episode 18 : Invalidating your base insurance policy

Feedback is welcome as I've done a few of these now and am drifting into a format.

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Wed Sep 24, 2014 9:14 am
by ColonelFailure
Following endless alien persecution the Colonel strikes back with a savage assault on the local wildlife.

Meanwhile that copper isn't going to mine itself, so the Fat Controller commissions an expansion to Failurerail in order to bring the shiny orange material back home where it can be endlessly refined into electronic circuits.

Episode 19 : dropping a train on the aliens, and then on the copper

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Thu Sep 25, 2014 8:34 am
by ColonelFailure
Expansion.

That's the key, expand expand expand. A maxim to live by, and as such how about adding a ruddy great copper field to your resource supply? Of course doing so will mean you being woefully under supplied on the processing facilities you need but that's par for the course.

Episode 20 : riding the copper train

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Fri Sep 26, 2014 8:45 am
by ColonelFailure
Friday only happens once a week so make it count.

Before you head out and get off your face on Maddog 20/20 why not stop by and check out the glorious progress being made through the introduction of robots and blue flasks. That's right. After about 1000 hours of wittering on about flasks of blue, we have them now.

Episode 21 : Blue flasks. Finally.

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

Posted: Wed Oct 01, 2014 7:55 am
by ColonelFailure
We have blue flasks!

We can finally leave the medieval age and actually make some progress. Or rather we would if it weren't for the log jam in the creation of batteries. One small, albeit vital, component snarling up our glorious march toward inevitable victory.

Episode 22 : Widen the neck of the bottle