Page 20 of 33

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Sat Sep 13, 2014 4:04 pm
by Xterminator
Episode #52, 5th Times The Charm... is live now! Enjoy. :)

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Sat Sep 13, 2014 4:29 pm
by JoshLittle
To the contrary I see both as advantage. If a field gives 1,000,000 ores over it's lifetime it makes no difference if the first or the last minutes of its lifetime are "empty" (from the standpoint of the destination). From the point on when the first item of a full belt arrives, the time of the usage begins for me. It's only important that the belt stays full and last as long as possible. Thats also why I place the miners with 2 gaps and without any speed modules. If the ore is on the loooooong input belt or still in the field makes no difference for me. If I need more ore then I setup a second belt (and make an input buffer near the destination, which can be smaler as longer the belt is). I let time work on my side and not fight against it. Really, why should I count from the moment on it is mined?

For clarity: My belts are all inside the walls. Faster transport in regard of safety is not the point. Since I switch to trains I see no advantage in them. Before I set up a field with miners, balance the one or two outputs of it, set up the one or two transport belts, remanage the balance of the incoming directions from different fields and after a while I just revisited the field to replace some miners to fully clear the area and go to the next field for which the existing belt could be a good use. Since I have trains I find me spending hours with micromanagement. More fields = more trains = new strategy for unloading. In the ore buffer copper is dropping down, iron shots through the roof = Revisiting all copper fields and check the situation or rebalance the loading of copper/iron on multi-loading-stations or change the order of stations that are not strong enough to fill the wagons to the top, .... With belts I just saw early when a belt looses density.

But I think the discussion is a bit far away from the hydra dilemma ;)

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Sat Sep 13, 2014 9:00 pm
by HeilTec
The edutainment value of this series is very high. The videos have very varying composition due to the 5 different personalities participating. Reading comments and this thread only adds to the value.
Junion wrote:Remember a smart person learns from their mistakes, a wise person learns from the mistakes of others.
The trains vs. belts discussion by ssilk and DaveMcW shows how inspiring a series like this can be.

(Hoping for the next episode soon ...)

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Sun Sep 14, 2014 1:56 am
by Junion
Bah I kept watching for that link on here..and I just never saw it, aparently I ignored the first post her e-.-.

Well editing my post to remove the link, so there isn't redundancy confusion.

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Sun Sep 14, 2014 3:17 pm
by JoshLittle
Junion wrote:It might already be up..and just hiding <.<
The Hydra Delemma #52
Xterminator hided it three posts before you ;)

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Sun Sep 14, 2014 3:57 pm
by Xterminator
Hehe yeah I'm sneaky like that. :p

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Mon Sep 15, 2014 1:13 am
by FKODgaming
Latest episode is currently live http://youtu.be/tjQymLivXwI

Feedback is always appreciated :).

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Mon Sep 15, 2014 2:16 am
by Junion
Yaaay! I saw stuff...erm anyway to give a real reply..lets spoiler this.
Spoilers

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Mon Sep 15, 2014 2:24 am
by DaveMcW
The best long-term strategy is to
Spoiler
Of course that would take more than 20 minutes, so no one considers it. :D

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Mon Sep 15, 2014 4:23 am
by HeilTec
I like numbers: 53 episodes has generated 388 answers averaging over 7 including the posters.
They must be doing something right.

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Mon Sep 15, 2014 11:31 am
by -root
Episode 54 is up!

As the title says, i think i was really helpfully unhelpful :D

Best of luck Fish.

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Mon Sep 15, 2014 11:32 am
by FishSandwich
HeilTec wrote:I like numbers: 53 episodes has generated 388 answers averaging over 7 including the posters.
They must be doing something right.
Not including reddit and YouTube comments. :D

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Mon Sep 15, 2014 8:04 pm
by HeilTec
FishSandwich wrote:
HeilTec wrote:I like numbers...
Not including reddit and YouTube comments. :D
Very happy counting :D

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Tue Sep 16, 2014 10:13 am
by FishSandwich

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Tue Sep 16, 2014 1:12 pm
by Junion
Guys...I think the fish is starting to lose it again...slowly..

-Root be nice to him...we don't want the base blown up..again.

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Tue Sep 16, 2014 3:36 pm
by Xecutor
Actually it's a miracle that you guys made it so far with so freaking poor defenses.
Nice episode Fishheaded Fish :)

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Tue Sep 16, 2014 4:21 pm
by DerivePi
And that is why someone disconnected the power to the oil production outpost.

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Tue Sep 16, 2014 7:50 pm
by _aD
Loved ep55 Fishster. Your most entertaining one yet, had me giggling away to myself in the first five minutes :-D

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Tue Sep 16, 2014 8:44 pm
by JoshLittle
I am surprised it didn't happen yet to the copper outpost

For your last question: I'm asking that myself for the whole episode :lol:

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Tue Sep 16, 2014 11:48 pm
by -root
Junion wrote:-Root be nice to him...we don't want the base blown up..again.
:twisted: That's not happening :lol:
Xecutor wrote:Actually it's a miracle that you guys made it so far with so freaking poor defenses.
Refer Rule #2 of unwritten rules of playing factorio. If its dumb and it works, it ain't so dumb :mrgreen: