Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Wed Aug 20, 2014 4:17 pm
by FishSandwich
Burn it all to the ground.
I might do this next time I crack, I actually considered it last time. It won't happen though, I've been meditating.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Wed Aug 20, 2014 5:38 pm
by JoshLittle
Not so negative. Or you end up like root....
(Sorry, couldn't hold that joke )
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Wed Aug 20, 2014 6:09 pm
by DerivePi
JoshLittle wrote:Not so negative. Or you end up like root....
(Sorry, couldn't hold that joke )
Negative root needs to get real
or
If he ever got squared away, he'd be a negative one.
or
He's a bit complex
or
He's so egotistical, he's always about "i"
or
"Who's this negative root? I thought he was imaginary."
Now you're sorry you couldn't "hold that joke"
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Wed Aug 20, 2014 6:18 pm
by JoshLittle
I feel that your jokes might be good, but they become an easy prey to the combination of my imperfect language and computing skills
.....
But thinking of it and packing out my old mathematical skills, the sence crawls back... slowly.... . Ok, they are really not bad.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Wed Aug 20, 2014 6:34 pm
by _aD
JoshLittle wrote:Solar is getting hot now, so just to remember
There is no use for substations. Theeeere iiiiis noooooo uuuuuuuse for suuubstaaatiooooooons. Repeat it. 100 times. :mrgreen: :lol:
Would you like to spoil the series any more? :-(
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Wed Aug 20, 2014 8:58 pm
by -root
DerivePi wrote:
JoshLittle wrote:Not so negative. Or you end up like root....
(Sorry, couldn't hold that joke )
Negative root needs to get real
or
If he ever got squared away, he'd be a negative one.
or
He's a bit complex
or
He's so egotistical, he's always about "i"
or
"Who's this negative root? I thought he was imaginary."
Now you're sorry you couldn't "hold that joke"
This is good news. I was worried people wouldn't get the profile pic...
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Wed Aug 20, 2014 9:10 pm
by FishSandwich
I've realised that the Hydra Dilemma brings a dark side out of me. I'm not sure where it comes from as I am not usually an angry person. Anyway, I've been trying some meditation techniques I saw online, and hopefully they'll be of some use when I record my episode in a few hours time. Wish me luck..
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Wed Aug 20, 2014 9:13 pm
by JoshLittle
_aD wrote:Would you like to spoil the series any more?
I don't. They all do the opposite of what I mention. This is also sime kind of tactics
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Thu Aug 21, 2014 5:01 pm
by JoshLittle
root
The problem is not the speed of blue science traveling, it is the amount of it. Also if I prefer to cut off science production from science labs, it would be good to not limit the chests to 10. In the requester schould be enough to fill up the belt again if all labs take their stuff. With just 10 the production would stop too early (if there will ever be an overproduction of blue), but also if there is just a pause in research. Starting it again just 10 in the requester and 10 in the provider and a few on the belts are not that much.
You get mad for a single copper plate. Look what you did with batteries. And you ran around it many times without noticing. Or you just acted good so it looks like an accident
I would have installed the underwater belt as well, but it is not very intentional so it's no shame it was set up otherwise.
-----
FishSandwich wrote:
THIS IS WHAT HAPPENS WHEN -ROOT DOES ONE PRANK TOO MANY...
..this is my new background music for when I edit videos.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Fri Aug 22, 2014 12:24 am
by FishSandwich
JoshLittle wrote:
There is no manually work needed for small poles. You can harvest forests with robots. (If pointing to the forest isn't considered as manually work)
I meant manual as in, you can't just leave it alone and it will be automated indefinitely.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Fri Aug 22, 2014 5:01 am
by zlosynus
FishSandwich wrote:
I meant manual as in, you can't just leave it alone and it will be automated indefinitely.
But the only thing like this oil, which can run indefinitely (but very slow). All other resources (copper, iron, coal, trees) need to be setup manually. But setting some assembling machine for making poles out of wood is very efficient. And you normally have tons of wood from clearing forests for solar panels.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Fri Aug 22, 2014 7:34 am
by Xecutor
FishSandwich wrote:Here it is guys, episode 30 of the Hydra Dilemma!