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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Wed Aug 06, 2014 3:10 pm
by Gymble
It's funny (and very frustrating) to see all of you ending your episode by placing the avatar next to what you where doing so the next one can have a hint on what to do....

... and then the first thing done in the following episode is to go as far away as possible without looking at your feet :D

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Wed Aug 06, 2014 6:50 pm
by _aD
Gymble wrote:It's funny (and very frustrating) to see all of you ending your episode by placing the avatar next to what you where doing so the next one can have a hint on what to do....

... and then the first thing done in the following episode is to go as far away as possible without looking at your feet :D
Sssssh don't give away all the fun! One of my favourite quotes so far, in the first two minutes of a game: "Looks like we have power problems. I'll leave them to someone else". Then going off and building more assemblers LOL!

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Wed Aug 06, 2014 7:10 pm
by atehxx
Yeah well I watched almost all of this, and only one thing comes to my mind... You (5 tubers) all are noooobs like OMG :shock: :o :D
Couldn't find anyone who actually plays this game?
Noobs.. facepalms everywhere :P It's like you guys pay attention to like 10% of your screen, when just a quick glance around and it's clear what has been done...
When loading the save you should look at - toolbelt, inventory - what we have here (omg I have few laser turrents since 1 hour and doesn't use them!)... look at where you are and think of possible reason to be there (oh nice gun turrets, they blink no ammo, but f.. this, let's roll to other side of base....)... then think of what should be finished, or built next... maybe some parts are already prepared (nice creation of green inserters right next to green science, wondering why would somebody put it there?)?? :roll: ... 15 steam engines? Lame? Just mine them and move to next task, it's obvious someone had no idea what he was doing :D... come on guys... :) It's so funny to watch this sometimes...

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Wed Aug 06, 2014 8:41 pm
by Blackence
atehxx wrote:15 steam engines? Lame? Just mine them and move to next task,
Can you read? Or understand what the guys are saying in their vids? Only minor changes of existing structures are allowed.

Also, where's your youtube channel with pro & "non-n00b" content that is at least as entertaining to watch as the hydra dilemma?

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Wed Aug 06, 2014 11:37 pm
by -root
Gymble wrote:It's funny (and very frustrating) to see all of you ending your episode by placing the avatar next to what you where doing so the next one can have a hint on what to do....

... and then the first thing done in the following episode is to go as far away as possible without looking at your feet :D
I had noticed this as well :lol: :lol: :lol: I decided not to say anything to the lads about it. Too much opportunity for things to go awry! Which is exactly what we are after.

atehxx wrote:complaints
I'll reply for all five of us.

I think you missed the point of the co-op. Its not supposed to be a manual on super efficient uber awesome factorio designs. Its meant to be screwed up :lol:

I think we're doing a really good job of that and we're exceeding the brief in all areas :lol:

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Thu Aug 07, 2014 7:01 am
by _aD
-root wrote: I'll reply for all five of us. I think you missed the point of the co-op. Its not supposed to be a manual on super efficient uber awesome factorio designs. Its meant to be screwed up :lol:
I think we're doing a really good job of that and we're exceeding the brief in all areas :lol:
Amen to that! My sentiments, put much more politely.

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Thu Aug 07, 2014 9:24 am
by -root

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Thu Aug 07, 2014 8:07 pm
by FishSandwich
Blackence wrote:
atehxx wrote:15 steam engines? Lame? Just mine them and move to next task,
Can you read? Or understand what the guys are saying in their vids? Only minor changes of existing structures are allowed.

Also, where's your youtube channel with pro & "non-n00b" content that is at least as entertaining to watch as the hydra dilemma?
Nice to see there are viewers with a brain in their head.. :)

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Thu Aug 07, 2014 8:08 pm
by FishSandwich
Here we go guys, positive thinking solves many problems!

Positive Thinking! - Factorio - The Hydra Dilemma #16
SPOILER

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Thu Aug 07, 2014 9:23 pm
by JoshLittle
FishSandwich wrote:Here we go guys, positive thinking solves many problems!
Oh, I think there is some hidden [s]topic[/s]subliminal message in your commentary: ;)
FishSandwich wrote:"(What a shit...?!) But that's fine. (I'm shure they did the best shit they could.) I'm fine with it."
:lol:
FishSandwich wrote:
SPOILER
Spoilback

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Thu Aug 07, 2014 10:45 pm
by pyrolytic_tungsten
I enjoy this series. If Fishsandwitch wants payback for the pranks -root has pulled on him perhaps he should try to convince FKODgaming to do something. Afterall more pranks would probably make the series more entertaining assuming it isn't something repetitive like leaving pockets full of pebbles every time (as opposed to just the first time).

Perhaps my playstyle is different but it seems like everyone just crafts what is needed for the task at hand. When it comes to things like splitters, underground belts, inserters, and assemblers I craft a minimum of 15 at a time unless I'm limited on resources. That way I'm not held up by crafting stuff so often.
Stuff I am waiting to see play out

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Fri Aug 08, 2014 12:08 am
by Turtle
pyrolytic_tungsten wrote:Perhaps my playstyle is different but it seems like everyone just crafts what is needed for the task at hand. When it comes to things like splitters, underground belts, inserters, and assemblers I craft a minimum of 15 at a time unless I'm limited on resources. That way I'm not held up by crafting stuff so often.
I'm like that too. My first assembly machine is not red science packs, but belts and box up a couple of stacks. I get inserters as soon as possible too.

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Fri Aug 08, 2014 12:33 am
by -root
Just a quick note to thank everyone who has been sending me PM's with prank ideas, keep them coming! :twisted: :lol: :mrgreen:

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Fri Aug 08, 2014 10:20 am
by Martc
FishSandwich broke water supply for oil processing in 12:43
https://www.youtube.com/watch?feature=p ... TpKk#t=763

I wonder how long it takes that someone discover that :) .

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Fri Aug 08, 2014 4:03 pm
by sbroadbent
-root wrote:Just a quick note to thank everyone who has been sending me PM's with prank ideas, keep them coming! :twisted: :lol: :mrgreen:
I've apparently not posted enough on here to be able to PM, but I do have a good one ;)

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Sat Aug 09, 2014 2:40 am
by Infectum13
Episode 17 - Monumental Building
I will be away next week for work. I put my nose to the grindstone and get some building done.

http://youtu.be/piwBJyklu2w

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Sat Aug 09, 2014 2:47 am
by Infectum13
ketil wrote:This playthrough is awesome, I really enjoy watching you all :)
Awesome! I'm glad you are enjoying the series.

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Sat Aug 09, 2014 2:59 am
by Infectum13
sbroadbent wrote:
-root wrote:Just a quick note to thank everyone who has been sending me PM's with prank ideas, keep them coming! :twisted: :lol: :mrgreen:
I've apparently not posted enough on here to be able to PM, but I do have a good one ;)
You can also leave comments on this forum, or on Reddit. Or on any of our videos.
We read all of them :)

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Sat Aug 09, 2014 3:00 am
by Infectum13
-root wrote:Just a quick note to thank everyone who has been sending me PM's with prank ideas, keep them coming! :twisted: :lol: :mrgreen:
~root you seem to really have fishsandwich paranoids about pranks, lol.

I think I may have ruined his last prank....oops, LOL.

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Posted: Sat Aug 09, 2014 3:02 am
by Infectum13
Turtle wrote:
pyrolytic_tungsten wrote:Perhaps my playstyle is different but it seems like everyone just crafts what is needed for the task at hand. When it comes to things like splitters, underground belts, inserters, and assemblers I craft a minimum of 15 at a time unless I'm limited on resources. That way I'm not held up by crafting stuff so often.
I'm like that too. My first assembly machine is not red science packs, but belts and box up a couple of stacks. I get inserters as soon as possible too.
That's a great tip!
I know I've learned a ton from watching the other guys play.
Can't wait to add the tips to my own series...where it's a bit less stressful, lol.