The Hydra Dilemma - A Coop Factorio Playthrough!

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_aD
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by _aD »

Belts for four science types? What is this concept? :-P

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Blackence »

DerivePi wrote:Factorio Quiz:

Shush! :D The hydra heads are supposed to find those … "opportunities for optimization" that one of the hyra heads introduced "accidently" all by themselves! Stop publishing the ingenious methods Infectum came up with to make life just a little bit more difficult for the Youtubers, and therefore enjoyable for spectators.

In other words, I'm looking forward to the next video. :lol:

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by FKODgaming »

Calico wrote: I'm thinking of one word descriptions for every episode....overbuilder for Fish, paranoid for Infectium, confused for sonori, perfecter for Alex and gettinitdone for Negative?
Seems Like a very accurate description, :lol:.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by FKODgaming »

Episode #9 is live RIGHT NOW!!!

Let me know what you think. Trying to get our oil industry up and running.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by jeroon »

FKODgaming wrote:Episode #9 is live RIGHT NOW!!!
https://www.youtube.com/watch?v=VIxj79u1-Vo

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Calico
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Calico »

Slightly overtime Alex :D

But otherwise good. Let's see if negative can keep up with it.

P.S: I'm predicting some serious defense problems and ressource shortages for the next few episodes. Should be interesting, muhahaha.

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DerivePi
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by DerivePi »

Factorio Quiz 2:

1. How much is oil production increased when you store it on the desert land?

2. Which oil product is needed for science level 3:
a. lubricant
b. solid fuel
c. something else

3. How many steam engines can be fully powered by 14 boilers?


Still having lots of fun - thanks guys!

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

What a pain to watch. Over two minutes of the episode is deciding what to research and all five desicions are complete crap ( :shock: ) - at least for now. Even bullet shooting speed, because of the nearly not existing turrets and the option to reach laser turrets within one more episode. But at least the rare oil is getting burned over solid fuel :roll:
If your belt feels too long, your wall is just too short :mrgreen:

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by _aD »

I think a lot of people forget that the players a) may not be as experienced b) may not have played much early game. It also must be hard working with a handful of other thought patterns...you're dumped in at the deep end and have to start running whilst juggling and all of it on the clock - it doesn't look easy.

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Calico
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Calico »

i'd agree that things aren't as easy as they look. Some things are "easy", but are overlooked since there isn't a hell lot of time to go around... and what certainly isn't easy is the "big" picture. How many ressources are left, where are the biters coming from and are there more nests in reach of the increasing pollution, yada yada.. Guess thats what makes this one fun^^

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

But the basic chains
  • crude+heavy+light oil->gas->sulfar->acid->batteries
  • crude+heavy+light oil->gas->plastic
  • just at the start also crude oil->heavy oil->lubricant (one tank)
should be pretty obvious, even if you played just one map to the end (=more or less like me)

No batteries => no laser turrets, no bots, no full solarpower and no blue science. Everything that is essential in the middle-game.
If your belt feels too long, your wall is just too short :mrgreen:

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by -root »

JoshLittle wrote:What a pain to watch. Over two minutes of the episode is deciding what to research and all five desicions are complete crap ( :shock: ) - at least for now. Even bullet shooting speed, because of the nearly not existing turrets and the option to reach laser turrets within one more episode. But at least the rare oil is getting burned over solid fuel :roll:
Well guess what, i have a HUGE spoiler for you:


























its not going to get any better :lol: :mrgreen: :lol:

I did my episode last night. I'll be uploading it in the next couple of hours, stay tuned!

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by FishSandwich »

Image

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DerivePi
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by DerivePi »

FishSandwich wrote:Image
Yeah, by the time it comes around, I expect all
1,26
2 liquid storage tanks that were placed will be filled


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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by FishSandwich »

Here we go guys, next episode is up!

Mental Breakdown! - Factorio - The Hydra Dilemma #11

Let's see what Factorio Quiz you guys make out of this episode.. :)

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by _aD »

LOL THE EMPTY BARRELS! A highly entertaining episode. Don't forget when laying power poles you can drag-drop them to automatically place them at max. distance from each other.

"Let's fill his pockets with pebbles!" choking on my own laughter now X-D

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by _aD »

Fish: What is the point of the empty barrel? I don't understand the empty barrel.

I'M DYING HERE LOL! *wipes a tear from his eye

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by jeroon »

Image

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by FishSandwich »

_aD wrote:Fish: What is the point of the empty barrel? I don't understand the empty barrel.

I'M DYING HERE LOL! *wipes a tear from his eye
I'm glad my near mental breakdown was so entertaining for you... ;) :lol:

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