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Item Loading System

Posted: Sat Mar 19, 2016 6:14 pm
by artemiseritu
I've provided a link (below) that showcases my item loading system. The design is pretty basic so far, but it's a lot more compact than belt loaders, and uses as few combinators as I could think of.

It's still easily breakable, and I'm going to continue working on trying to get it to load each chest evenly, even if items are being added and/or taken out of the system. As long as you don't mess with the input chests, the system works fine. :)

https://youtu.be/_b5HIuj7znc

Re: Item Loading System

Posted: Sat Mar 19, 2016 10:48 pm
by Neotix
To load chest evenly I'm using different solution.
Inserter compares the amount in its chest with an average amount in all chests.
The average value is additionally increased by 1.

In that way i need only 2 combinator and entire loading process is quite fast because with compressed belts, all inserters picking items, not one by one.
https://i.gyazo.com/383ad7fadb3c9197422 ... 5ad0bb.gif

Re: Item Loading System

Posted: Mon Mar 21, 2016 3:04 pm
by ssilk
Moved to Videos.

Re: Item Loading System

Posted: Mon Mar 28, 2016 5:42 pm
by artemiseritu
by Neotix ยป Sat Mar 19, 2016 10:48 pm

To load chest evenly I'm using different solution.
Inserter compares the amount in its chest with an average amount in all chests.
The average value is additionally increased by 1.

In that way i need only 2 combinator and entire loading process is quite fast because with compressed belts, all inserters picking items, not one by one.
https://i.gyazo.com/383ad7fadb3c9197422 ... 5ad0bb.gif
I will let my good friend Jules do the talking:

https://www.youtube.com/watch?v=mjQZNkiY7ds