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Let's Play Factorio 0.12 with Bob's Mods

Posted: Tue Aug 11, 2015 10:43 pm
by Battlecat
Hello everyone! It has been a while since my last game of factorio but since I've been getting the itch to build a factory it's time to start again. This time around I will be playing a modded version of 0.12 using Bob's mods and a small selection of other mods which can be found in the linked list below! I want to go big with this factory both in terms of productivity and coverage of the wider world for resource gathering. I'm also fairly unfamiliar with Bob's Mods having only briefly looked over the early tech changes so I'll be learning as I go. Episodes will be going up daily starting Saturday!

Episode 1: The usual beginning as far as factorio goes but I also show some of the settings I am using for resources. This also starts up the series playlist!
Episode 2: Getting power and science online and starting to plan out the base. This is going to be large.

The Mod list can be found here: https://goo.gl/iue9La

Thank you for watching!

Re: Let's Play Factorio 0.12 with Bob's Mods

Posted: Mon Aug 17, 2015 2:57 pm
by Battlecat
Two more videos for your enjoyment. I am adding sundays to the schedule as well!

Episode 3 - As usual, we need to get copper and iron
Episode 4 - Time for Treefarming

Re: Let's Play Factorio 0.12 with Bob's Mods

Posted: Fri Aug 21, 2015 3:36 pm
by Battlecat
The story continue!

Episode 5:Basic circuit board work begins
Episode 6:The next tier of circuit boards are complex. TIme to automate a bunch of components!

Re: Let's Play Factorio 0.12 with Bob's Mods

Posted: Mon Aug 24, 2015 5:54 pm
by Battlecat
Episodes are now going live daily and we have also upgrade to a no-crafting challenge.

Episode 7: Now that this is a no crafting challenge, it is time to build some important automations.
Episode 8: Science returns!
Episode 9: Time to push back the biters.

Thank you for watching!

Re: Let's Play Factorio 0.12 with Bob's Mods

Posted: Mon Aug 31, 2015 4:39 pm
by Battlecat
Another busy week playing Bob's Mods!

Episode 10
Episode 11
Episode 12
Episode 13
Episode 14
Episode 15

Thank you for watching!

Re: Let's Play Factorio 0.12 with Bob's Mods

Posted: Thu Sep 03, 2015 5:52 pm
by Battlecat
I'm finding it hard to believe how much work is required for these Bob's Mods products. So much fun!

Episode 16: In episode 15 I put the Rail Layer mod through it's paces. Now it's time to build our first outpost.
Episode 17: Time to convert our smelting to use electricity! Much more efficient.
Episode 18: Making some modifications and adjustments to the factory operations.
Episode 19: At long last, it is time to get blue science up and running.

Re: Let's Play Factorio 0.12 with Bob's Mods

Posted: Tue Sep 08, 2015 5:59 pm
by Battlecat
The series continues with an ever expanding factory!

Episode 20: Lead processing in Bob's mods can be much fancier than my current approach. Time to upgrade.
Episode 21: A scouting error leads to a major overhaul in the resource distribution of the world.
Episode 22: Logistics robots have arrived at last!
Episode 23: A large base like this develops personality and challenges. Time to clean up little issues.
Episode 24: I am just not producing enough wood. Time to build a bigger and better treefarm.

Re: Let's Play Factorio 0.12 with Bob's Mods

Posted: Wed Sep 23, 2015 7:51 pm
by Battlecat
The series progress at a rapid / slow pace thanks to the complexity of this mod collection. Here are the most recent videos:

Episode 37: Putting the FARL rig back to work, we head out in search of iron.
Episode 38: Our quest for iron continues.
Episode 39: The last missing resource has now been acquired. Tin deliver shall begin!