Multiplayer IPv6

Arrange meetings with other people to play MP, announce your servers.
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keyboardhack
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Re: Multiplayer IPv6

Post by keyboardhack »

Tawsix wrote:Sorry to resurrect a dead post but I'm wondering if IPv6 is still on the table, and if so is there any possibility of it making it into .12? I'm stuck behind a DS-Lite provider (literally the only one available in my area) as are my friends, so we're stuck with LAN parties for now.
As seen in the picture below from this FFF(https://www.factorio.com/blog/post/fff-85) then it's currently scheduled for 0.13
Image

You can use Evolve to connect with your friends until IPv6 is supported
https://forums.factorio.com/forum/vie ... lve#p60826
Waste of bytes : P

Tawsix
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Re: Multiplayer IPv6

Post by Tawsix »

Thanks, can't believe I missed that. Will also check out Evolve, really appreciate the help.

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cube
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Re: Multiplayer IPv6

Post by cube »

I really want to squeeze this into 0.12.0, but it is possible that there won't be enough time. Problem is that we still want to support Windows XP, and the easy way to make an application dual stack doesn't work there

Tawsix
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Re: Multiplayer IPv6

Post by Tawsix »

cube wrote:I really want to squeeze this into 0.12.0, but it is possible that there won't be enough time. Problem is that we still want to support Windows XP, and the easy way to make an application dual stack doesn't work there
I have spent my money wisely. I really do appreciate your response and all the work that has already been put into this game. Thank you very much for the explanation.

kovarex
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Re: Multiplayer IPv6

Post by kovarex »

IPv6 made it into 0.12, we played local IPv6 game few days ago and it worked.

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mngrif
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Re: Multiplayer IPv6

Post by mngrif »

kovarex wrote:IPv6 made it into 0.12, we played local IPv6 game few days ago and it worked.
Yay thank you!
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<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK

Scar
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Re: Multiplayer IPv6

Post by Scar »

It seems that there is a problem in the newest update with the IPv6. Everytime I try to host or connect to a server (even with an invalid IP), I get this error: "Binding IPV6 socket failed: An operation was attempted on something that is not a socket.". It's obviously related to IPv6 and might be related to Windows XP.
factorio-current.log

Apotheosis
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Re: Multiplayer IPv6

Post by Apotheosis »

Just chiming in I'm getting the same problem as the above poster here. Running on Windows XP and IPv4 myself.

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cube
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Re: Multiplayer IPv6

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