Invent the World Testing Server
Posted: Thu Jun 29, 2017 10:38 am
Ive been using Factorio in afterschool and holiday courses for 2-3 years now.
Our company Invent the World was briefly mentioned in the FFF a while ago.
Current content was demoed at the Factorio 1mil party. Some people
where interested in testing and trying out the content from home so I
decided to set up a DO droplet with a "public" server.
I wanted to invite everyone on the forum to try this out. If you want to REALLY help
then have your non-factorio playing spouse/child/friend play the level instead.
Our expectation is that 'some' students (8-12 yrs old) will be able to automate
Red Science by the end of one day (2x3 hour sessions). For Factorio vets
that does not sound like much, but I assure you its not so easy for kids.
My partner and I are researching Computer Based Assessment so I will also
be recording the game for us to run some analysis on. If anything valuable
comes from that analysis I will post the results here on the forum.
If anybody wants to organise a larger test with more people joining at the same
time, please do let me know.
If you want to try it singleplayer from home, then just install the mod list and start a
new local game. Id love to receive any save games of a finished factory.
I will restart the server if anything breaks, and I will endeavour to check this post daily for questions.
address: norvis.inventtheworld.com.au
location: Singapore
version: 0.15.23
mods:
Game Owner only Research
ITW- Autozone
ITW- Electric Start
No Hand Intermediates
No Hand Military
No Hand Science
No Walls or Gates
No Wood
Small Chests
Smaller Player Inventory
Spacebook
Trunked Tech Tree
Water Fix
What we suggest the students do:
* Build a Pistol (every child wants to build guns immediately)
* Build some more ammunition
* Build a steam engine and coal mine system to keep power coming in
* Automate Cogs
* Automate Electronic Circuits
* Automate Red packs
The "Rules" we lay down at the start of our class
* "Dont do it for them". If someone asks you a question then help them to do it themselves.
* What is in your zone is yours
* Dont steal from others
* Talk to someone before you connect to their zone (its ok to use landfill to get more space)
* Instructors control the researh
* Leading aliens to the base will end in tragedy
* Place your turrets and keep them loaded
Features in the works
* An English for Kids localization (thanks Tomas for the idea)
* Spreading the starting zones out around the edge of the lake so nobody gets boxed in
* Adding an option to change the number of starting zones via Mod Settings
Our company Invent the World was briefly mentioned in the FFF a while ago.
Current content was demoed at the Factorio 1mil party. Some people
where interested in testing and trying out the content from home so I
decided to set up a DO droplet with a "public" server.
I wanted to invite everyone on the forum to try this out. If you want to REALLY help
then have your non-factorio playing spouse/child/friend play the level instead.
Our expectation is that 'some' students (8-12 yrs old) will be able to automate
Red Science by the end of one day (2x3 hour sessions). For Factorio vets
that does not sound like much, but I assure you its not so easy for kids.
My partner and I are researching Computer Based Assessment so I will also
be recording the game for us to run some analysis on. If anything valuable
comes from that analysis I will post the results here on the forum.
If anybody wants to organise a larger test with more people joining at the same
time, please do let me know.
If you want to try it singleplayer from home, then just install the mod list and start a
new local game. Id love to receive any save games of a finished factory.
I will restart the server if anything breaks, and I will endeavour to check this post daily for questions.
address: norvis.inventtheworld.com.au
location: Singapore
version: 0.15.23
mods:
Game Owner only Research
ITW- Autozone
ITW- Electric Start
No Hand Intermediates
No Hand Military
No Hand Science
No Walls or Gates
No Wood
Small Chests
Smaller Player Inventory
Spacebook
Trunked Tech Tree
Water Fix
What we suggest the students do:
* Build a Pistol (every child wants to build guns immediately)
* Build some more ammunition
* Build a steam engine and coal mine system to keep power coming in
* Automate Cogs
* Automate Electronic Circuits
* Automate Red packs
The "Rules" we lay down at the start of our class
* "Dont do it for them". If someone asks you a question then help them to do it themselves.
* What is in your zone is yours
* Dont steal from others
* Talk to someone before you connect to their zone (its ok to use landfill to get more space)
* Instructors control the researh
* Leading aliens to the base will end in tragedy
* Place your turrets and keep them loaded
Features in the works
* An English for Kids localization (thanks Tomas for the idea)
* Spreading the starting zones out around the edge of the lake so nobody gets boxed in
* Adding an option to change the number of starting zones via Mod Settings