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Render Factorio map for web use?
Posted: Fri Jan 13, 2017 9:31 am
by NorDemoniac
Hi!
I'm a new player of Factorio, long player of Minecraft. As I run a Minecraft-server I also set up Overviewer, which lets you render an isometric map over what has been explored.
You also have DynMap which is a mod, live-updating so you can see the players in real time. I've only tried Overviewer, which renders once every 15 minutes, server doesn't skip a beat, and everyone can see the changes being made.
Is there anything similar for Factorio? I've seen some mods, but not a lot of information about it.
I'm thinking for the server side, not the player side. I'd love the ability to have a high-res map over everything, maybe also the option to save snaps from a certain location at a set time, to create time lapse videos.
Re: Render Factorio map for web use?
Posted: Fri Jan 13, 2017 12:59 pm
by Zeblote
There's no such thing in factorio. The closest is probably
https://mods.factorio.com/mods/credomane/FactorioMaps, but it runs on the client side and doesn't update live.
Re: Render Factorio map for web use?
Posted: Fri Jan 13, 2017 2:15 pm
by NorDemoniac
Awh, I hope there will be a possibility for something similar in the future
Re: Render Factorio map for web use?
Posted: Fri Dec 29, 2017 5:57 pm
by MakCuber
Any updates on this idea? Id be looking for something equivalent to Mapcrafter for Minecraft, where its a completely separate application written in C++ that generates image files that are then organized and presented via the google maps api. Are there any projects in the works that are like this for Factorio? I mean you would basically just need to get the in-game map generator to somehow export to a file that can then be viewed externally.
Re: Render Factorio map for web use?
Posted: Sat Jan 06, 2018 3:04 pm
by ShadowXVII
I've used overviewer on my Minecraft servers -- it's super neat.
Factorio really lends itself to the overviewer-style map. In-fact it'd probably be easier than Minecraft as there's no isometric model -- just top down.
Anyone proficient with python? Something adapted from overviewer which reads the save for from the server side at defined intervals would be awesome.
Re: Render Factorio map for web use?
Posted: Sat Jan 06, 2018 11:30 pm
by ShadowXVII
Seems there was a go a few years ago;
viewtopic.php?f=86&t=5812&hilit=FactorioMaps
Perhaps the plugin can be responsible for dumping images then perhaps an external program to split them up (similar to overviewer). I imagine it's too much work to have the game engine run it.
Re: Render Factorio map for web use?
Posted: Sun Jan 07, 2018 12:33 am
by golfmiketango
It would be great if the forums themselves had some sort of magic for blueprints and in-game screenshots. I have discovered that the reddit/discord blueprint bot is based on this thing:
https://github.com/demodude4u/Factorio-FBSR.git
Personally, my java-foo is not strong enough to understand how to compile and run this code.
Re: Render Factorio map for web use?
Posted: Sun Jan 07, 2018 4:12 am
by Jap2.0
golfmiketango wrote:It would be great if the forums themselves had some sort of magic for blueprints and in-game screenshots. I have discovered that the reddit/discord blueprint bot is based on this thing:
https://github.com/demodude4u/Factorio-FBSR.git
Personally, my java-foo is not strong enough to understand how to compile and run this code.
It's a bit off-topic, but I've said it before, and I'll say it again: it'd be really cool if we could get that bot on the forums.
Re: Render Factorio map for web use?
Posted: Mon Jan 08, 2018 10:21 am
by golfmiketango
Jap2.0 wrote:golfmiketango wrote:It would be great if the forums themselves had some sort of magic for blueprints and in-game screenshots. I have discovered that the reddit/discord blueprint bot is based on this thing:
https://github.com/demodude4u/Factorio-FBSR.git
Personally, my java-foo is not strong enough to understand how to compile and run this code.
It's a bit off-topic, but I've said it before, and I'll say it again: it'd be really cool if we could get that bot on the forums.
Sorry, I should have mentioned why I thought of it -- I think it works by invoking the factorio executable and asking it to render the blueprint. Also I think factorio saves may be blueprints more or less under the hood. Could be way wrong, though; those are sort-of vague impressions I gleaned skimming over the code while trying to figure out how the hell maven works